- First-person shooter made with Godot 4.2.x (dev version)
- Expect anything completely random, except for right now, since I havn't really made anything yet.
- This will hopefully evolve into a comical randomized experience.
- I am attempting to impliment the method described in this excellent 4-part series on networking: https://www.gabrielgambetta.com/client-server-game-architecture.html
I'll start with the first method described, the "dumb" server, with no client-side simulation or compensation.
- Anyone except Bill Gates is welcome to contribute
- Please read all of the above article if you are new to networking; it's very well written.