This project is a sample of the AIRAR-CM package.
This is a Unity project, and it uses ARFoundation.
It also supports URP.
View Demo
- Unity3D 2023.2.0f1
- ARFoundation 5.1.5v
Create Android App Project Demo(https://youtu.be/pjDla8z-ORA?feature=shared)
Create iOS App Project Demo(https://youtu.be/lHyW9rD6I-Q?feature=shared)
1. Download Sample Project.
2. Import AIRAR_CM Package(Coming soon to the Asset Store(https://assetstore.unity.com/packages/slug/293999))
- Import files from the Plugins folder.
3. Player Settings for Android
Auto Graphics API | Disable |
Graphics APIs | Remove all, leaving only the 'OpenGLES3’ |
Minimum API Level | Android 8.0 ‘Oreo’ (API level 26) |
Target Architectures | Enable ‘Arm64’ only |
Strip Engine Code | Disable |
XR Plug-in Management | Enable ‘Google ARCore’ |
4. Player Settings for iOS
Strip Engine Code | Disable |
XR Plug-in Management | Enable ‘Apple ARKit’ |
5. Setting Up URP
Default Render Pipeline value of the Graphics option | Drag and drop 'Assets\AIRAR_CM\Rendering\New Universal Render Pipeline Asset.asset' file |
Render Pipeline Asset value of the Quality option | Drag and drop 'Assets\AIRAR_CM\Rendering\New Universal Render Pipeline Asset.asset' file |
Version | New Features | Date |
---|---|---|
v1.0.0 | AIRAR-CM-Sample-v1.0.0-20240820 | 2024.08.20 |
- Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.
1. Fork the Project.
2. Create your Feature Branch.
3. Commit your Changes.
4. Push to the Branch.
5. Open a Pull Request.
- oh@airar.co (sung hoon oh)