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ColorMappingAR Sample


This project is a sample of the AIRAR-CM package.
This is a Unity project, and it uses ARFoundation.
It also supports URP.

View Demo

demo

Table of Contents


Requirements

  • Unity3D 2023.2.0f1
  • ARFoundation 5.1.5v

Quick Start

Create Android App Project Demo(https://youtu.be/pjDla8z-ORA?feature=shared)
Create iOS App Project Demo(https://youtu.be/lHyW9rD6I-Q?feature=shared)

1. Download Sample Project.

2. Import AIRAR_CM Package(Coming soon to the Asset Store(https://assetstore.unity.com/packages/slug/293999))
- Import files from the Plugins folder.

3. Player Settings for Android

Auto Graphics APIDisable
Graphics APIsRemove all, leaving only the 'OpenGLES3’
Minimum API LevelAndroid 8.0 ‘Oreo’ (API level 26)
Target ArchitecturesEnable ‘Arm64’ only
Strip Engine CodeDisable
XR Plug-in ManagementEnable ‘Google ARCore’

4. Player Settings for iOS

Strip Engine CodeDisable
XR Plug-in ManagementEnable ‘Apple ARKit’

5. Setting Up URP

Default Render Pipeline value of the Graphics optionDrag and drop 'Assets\AIRAR_CM\Rendering\New Universal Render Pipeline Asset.asset' file
Render Pipeline Asset value of the Quality optionDrag and drop 'Assets\AIRAR_CM\Rendering\New Universal Render Pipeline Asset.asset' file

Release

Version New Features Date
v1.0.0 AIRAR-CM-Sample-v1.0.0-20240820 2024.08.20

Contributing

  • Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

     1. Fork the Project.
     2. Create your Feature Branch.
     3. Commit your Changes.
     4. Push to the Branch.
     5. Open a Pull Request.

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