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pcre2: Remove unused sjlit files after last update
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Follow-up to godotengine#89371.
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akien-mga committed Mar 15, 2024
1 parent 0175be8 commit 739fcd1
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Showing 6 changed files with 2 additions and 1,127 deletions.
3 changes: 2 additions & 1 deletion modules/regex/SCsub
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ if env["builtin_pcre2"]:
"pcre2_extuni.c",
"pcre2_find_bracket.c",
"pcre2_jit_compile.c",
# "pcre2_jit_match.c", "pcre2_jit_misc.c", # these files are included in pcre2_jit_compile.c.
# "pcre2_jit_match.c", "pcre2_jit_misc.c", # Included in `pcre2_jit_compile.c`.
"pcre2_maketables.c",
"pcre2_match.c",
"pcre2_match_data.c",
Expand All @@ -44,6 +44,7 @@ if env["builtin_pcre2"]:
"pcre2_substring.c",
"pcre2_tables.c",
"pcre2_ucd.c",
# "pcre2_ucptables.c", # Included in `pcre2_tables.c`.
"pcre2_valid_utf.c",
"pcre2_xclass.c",
]
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3 changes: 0 additions & 3 deletions thirdparty/README.md
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Expand Up @@ -769,9 +769,6 @@ Files extracted from upstream source:
- `src/sljit/`
- `AUTHORS` and `LICENCE`

A sljit patch from upstream was backported to fix macOS < 11.0 compilation
in 10.40, it can be found in the `patches` folder.


## recastnavigation

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31 changes: 0 additions & 31 deletions thirdparty/pcre2/patches/sljit-macos11-conditional.patch

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