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In version 0.8.x it created personal thread for every actor. But now it uses single thread for all actors under same dispatcher (so, if you put PinnedDispatcher as default dispatcher - all actors in system will work in single thread without any multythreading).
Also I've found unused variable "running" in it. So, I suppose that thread will last forever, even after actor's death.
The text was updated successfully, but these errors were encountered:
In version 0.8.x it created personal thread for every actor. But now it uses single thread for all actors under same dispatcher (so, if you put PinnedDispatcher as default dispatcher - all actors in system will work in single thread without any multythreading).
Also I've found unused variable "running" in it. So, I suppose that thread will last forever, even after actor's death.
The text was updated successfully, but these errors were encountered: