Skip to content

alastor0325/autoplay

 
 

Repository files navigation

Autoplay Policy Detection

This repository contains the Autoplay Policy Detection specification that is being worked on in the W3C Media Working Group.

Editor

  • Alastor Wu

Participate

Introduction

Most user agents have their own mechanisms to block autoplaying media, and those mechanisms are implementation-specific. Web developers need to have a way to detect if autoplaying media is allowed or not in order to make actions, such as selecting alternate content or improving the user experience while media is not allowed to autoplay. For instance, if a user agent only blocks audible autoplay, then web developers can replace audible media with inaudible media to keep media playing, instead of showing a blocked media which looks like a still image to users. If the user agent does not allow any autoplay media, then web developers could stop loading media resources and related tasks to save the bandwidth and CPU usage for users.

Currently, this specification only handles HTMLMediaElement (video and audio) and Web Audio API. This specification does not handle Web Speech API and animated image (GIF animation).

Goal

To allow web developers detect whether they're allowed to play media via HTMLMediaElement API and Web Audio API easily without using any complicated workaround.

API

Autoplay detection can be performed through the Navigator object. The result can either allow authors to know if media, which have the same type of the given media type and exist in the document contained in the Window object associated with the queried Navigator object, are allowed to autoplay, or to know if a specific element is allowed to autoplay.

enum AutoplayPolicy {
  "allowed",
  "allowed-muted",
  "disallowed"
};

enum AutoplayPolicyMediaType { "mediaelement", "audiocontext" };

[Exposed=Window]
partial interface Navigator {
  AutoplayPolicy getAutoplayPolicy(AutoplayPolicyMediaType type);
  AutoplayPolicy getAutoplayPolicy(HTMLMediaElement element);
  AutoplayPolicy getAutoplayPolicy(AudioContext context);
};

Key scenarios

Checking whether authors can autoplay any media element.

if (navigator.getAutoplayPolicy("mediaelement") === "allowed") {
  // Create and play a new media element.
} else if (navigator.getAutoplayPolicy("mediaelement") === "allowed-muted") {
  // Create a new media element, and play it in muted.
} else {
  // Autoplay is disallowed, maybe show a poster instead.
}

Checking whether authors can start any audio context.

Web Audio uses sticky activation to determine if AudioContext can be allowed to start.

if (navigator.getAutoplayPolicy("audiocontext") === "allowed") {
  let ac = new AudioContext();
  ac.onstatechange = function () {
    if (ac.state === "running") {
      // Start running audio app.
    }
  };
} else {
  // Audio context is not allowed to start. Display a bit of UI to ask
  // users to start the audio app. Audio starts via calling ac.resume()
  // from a handler, and 'onstatechange' allows knowing when the audio
  // stack is ready.
}

Checking whether authors can autoplay on a specific media element.

function handlePlaySucceeded() {
  // Update the control UI to playing.
}
function handlePlayFailed() {
  // Show a button to allow users to explicitly start the video and
  // display an image element as poster to replace the video.
}

let video = document.getElementById("video");
switch (navigator.getAutoplayPolicy(video)) {
  case "allowed":
    video.src = "video.webm";
    video.play().then(handlePlaySucceeded, handlePlayFailed);
    break;
  case "allowed-muted":
    video.src = "video.webm";
    video.muted = true;
    video.play().then(handlePlaySucceeded, handlePlayFailed);
    break;
  default:
    // Autoplay is not allowed, no need to download the resource.
    handlePlayFailed();
    break;
}

Checking whether authors can autoplay on a specific audio context.

Web Audio uses sticky activation to determine if AudioContext can be allowed to start.

let ac = new AudioContext();
if (navigator.getAutoplayPolicy(ac) === "allowed") {
  ac.onstatechange = function () {
    if (ac.state === "running") {
      // Start running audio app.
    }
  };
} else {
  // Display a bit of UI to ask users to start the audio app.
  // Audio starts via calling ac.resume() from a handler, and
  // 'onstatechange' allows knowing when the audio stack is ready.
}

Stakeholder Feedback / Opposition

  • Chrome : Positive
  • Edge : No public signal
  • Firefox : Shipping on Nightly
  • Safari : Positive

References & acknowledgements

Many thanks for valuable feedback and advice from

  • Alastor Wu
  • Becca Hughes
  • Christoph Guttandin
  • Chris Needham
  • Chris Pearce
  • Dale Curtis
  • Eric Carlson
  • François Daoust
  • Frank Liberato
  • Gary Katsevman
  • Jean-Yves Avenard
  • Jer Noble
  • Mattias Buelens
  • Mounir Lamouri
  • Paul Adenot
  • Tom Jenkinson

About

Autoplay Policy Detection

Resources

License

Code of conduct

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • HTML 100.0%