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GuillemArman edited this page Dec 22, 2018 · 9 revisions

Welcome to the IrrealEngine wiki!

This is a 3D Engine developed during the 3DEngines subject.

Team

Albert Mas & Guillem Arman

Subsystems

  • Engine Structure
  • Mesh Binary Format
  • GameObject Hierarchy & Inspector
  • Importer
  • Components Transform
  • Mesh and Texture;
  • Serialization
  • In-Game Assets Folder
  • Component Camera
  • Quadtree
  • Mouse Picking

3rd Assignment

Wwise Implementation:

Video

Links

Irreal Engine is a 3D game engine created by Albert Mas and Guillem Arman for the Game Engines university subject at UPC-CITM.

Libraries

  • DeviceId Version Deceber 2015: Used to detect hardware
  • ImGui Version 1.66 WIP: Used to create the UI
  • MathGeoLib Version 2.0: Used to get math functions and geometric functions
  • SDL Version 2.0.8: Used in Graphic rendering and Input detection
  • PCG Version 0.9 (Minimal C Implementation): Random number generator
  • OpenGL Version 4.6.0: API used to interact with the GPU to render graphics
  • RapidJSON Version 1.1.0: Fast JSON parcer/generator
  • GLEW Version 2.0.0: OpenGL exension library that determines which OpenGL extensions are supported on the target platform
  • Assimp Version 3.3.0: Used to load FBX meshes
  • DevIL Version 1.8.0: Used to load textures

License

MIT License

Copyright (c) 2018 Albert Mas, Guillem Arman

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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