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Lawson Fulton #29

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47 changes: 46 additions & 1 deletion src/cotmatrix.cpp
Original file line number Diff line number Diff line change
@@ -1,10 +1,55 @@
#include "cotmatrix.h"
#include <iostream>
#include <vector>
#include <cmath>

typedef Eigen::Triplet<double> T;

// Given edge lengths of a triangle ABC
// Return the cotan of angle A
double my_cot(double a, double b, double c) {
// Heron's Formula
double s = (a + b + c) / 2.0;
double area = sqrt(s * (s - a) * (s - b) * (s - c));

// Law of Sine and Cosine
double sinA = 2.0 * area / (b * c);
double cosA = (a*a - b*b - c*c) / (-2.0 * b * c);

return cosA / sinA;
}

void cotmatrix(
const Eigen::MatrixXd & l,
const Eigen::MatrixXi & F,
Eigen::SparseMatrix<double> & L)
{
// Add your code here
int nV = F.maxCoeff() + 1;
std::vector<T> tripletList;

for(int fi = 0; fi < F.rows(); fi++) {
for(int e = 0; e < 3; e++) {
int i = F(fi, e);
int j = F(fi, (e + 1) % 3);

double a = l(fi, (e + 2) % 3);
double b = l(fi, (e + 0) % 3);
double c = l(fi, (e + 1) % 3);

double cotA = my_cot(a, b, c);

double Lij = 0.5 * cotA;

tripletList.push_back(T(i, j, Lij)); // Duplicates will be summed
tripletList.push_back(T(j, i, Lij));

// Diagonal
tripletList.push_back(T(i, i, -Lij));
tripletList.push_back(T(j, j, -Lij));
}
}

L.resize(nV, nV);
L.setFromTriplets(tripletList.begin(), tripletList.end());
}

14 changes: 13 additions & 1 deletion src/massmatrix.cpp
Original file line number Diff line number Diff line change
@@ -1,10 +1,22 @@
#include "massmatrix.h"
#include "igl/doublearea.h"

void massmatrix(
const Eigen::MatrixXd & l,
const Eigen::MatrixXi & F,
Eigen::DiagonalMatrix<double,Eigen::Dynamic> & M)
{
// Add your code here
int nV = F.maxCoeff() + 1;
M.resize(nV);

Eigen::VectorXd dblA;
igl::doublearea(l, dblA);

for(int fi = 0; fi < F.rows(); fi++) {
for(int vd = 0; vd < 3; vd++) {
int vert = F(fi, vd);
M.diagonal()[vert] += dblA[fi] / 6.0;
}
}
}

22 changes: 20 additions & 2 deletions src/smooth.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,7 @@
#include "smooth.h"
#include "cotmatrix.h"
#include "massmatrix.h"
#include "igl/edge_lengths.h"

void smooth(
const Eigen::MatrixXd & V,
Expand All @@ -7,6 +10,21 @@ void smooth(
double lambda,
Eigen::MatrixXd & U)
{
// Replace with your code
U = G;
Eigen::MatrixXd l;
igl::edge_lengths(V, F, l);

Eigen::SparseMatrix<double> L;
cotmatrix(l, F, L);

Eigen::DiagonalMatrix<double,Eigen::Dynamic> M;
massmatrix(l, F, M);

// M * G = (M - lambda * L) * U
Eigen::SparseMatrix<double> A = -lambda * L;
for(int i = 0; i < M.rows(); i++) {
A.coeffRef(i, i) += M.diagonal()[i];
}

Eigen::SimplicialLDLT<Eigen::SparseMatrix<double> > solver(A);
U = solver.solve(M * G);
}