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Godot 4 was released a while ago, and the release changed a lot of things in GDScript. This new lexer is currently capable of processing GDScript files written in 4.0 or later. I renamed the existing GDScript lexer to GDScript3, and gave the new one (now named GDScript) a priority of 0.1. I also added some simple analyzers to differentiate if only a file extension is given.