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alessandrofama committed Dec 6, 2023
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[![Build](https://github.com/alessandrofama/wwise-godot-integration/workflows/Build/badge.svg)](https://github.com/alessandrofama/wwise-godot-integration/actions/workflows/build_all.yml)
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Welcome! This repository provides an integration of [Audiokinetic's Wwise audio middleware](https://www.audiokinetic.com/products/wwise/) into [Godot Engine](https://godotengine.org) 4.1.2 and 4.2 Beta. At the moment, Wwise version 2023.1 Beta is supported. Older versions can be downloaded in the releases section of the repository.
Welcome! This repository provides an integration of [Audiokinetic's Wwise audio middleware](https://www.audiokinetic.com/products/wwise/) into [Godot Engine](https://godotengine.org) 4.2. At the moment, Wwise version 2023.1 Beta is supported. Older versions can be downloaded in the releases section of the repository.

## Features

* [GDExtension](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html)-based Wwise wrapper library for Windows, macOS, Linux, and iOS (with future Android compatibility).
* [GDExtension](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html)-based Wwise wrapper library for Windows, macOS, Linux, Android and iOS.
* Multi-platform build with SCons for Wwise and Wwise Authoring API wrappers. Visual Studio 2022 solution provided for Windows development.
* Wwise profiler connection available in GDExtension debug builds.
* Stream manager uses the default blocking I/O implementation and it can be extended to use custom I/O devices.
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