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Exporting Your Godot Project
Alessandro Famà edited this page Dec 13, 2023
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Exporting your Godot project with the necessary configurations for the Wwise integration is a straightforward process. Follow the steps below to export your project.
- Open your Godot project and go to the Export menu by clicking on Project → Export.
- In the export window, navigate to the Resources tab.
- Locate the
Filters to export non-resource files/folders
setting. Here, you need to add the*.bnk
filter to ensure that your banks are exported. Optionally, you can also add the*.wem
filter if you have streamed media.
- Once you have added the necessary filters, click on the Export Project button.
- Choose a destination directory for your exported game and proceed with the export process. If you enable the
Export with Debug
option, thetemplate_debug
version of the GDExtension library will be exported. This version includes communication systems for debugging purposes.
By following these steps, you can export your Godot project with the appropriate configurations for Wwise integration.
Please note that in order to connect to the Wwise profiler on iOS, you must include the "Privacy - Local Network Usage Description" field in your Custom iOS Target Properties within Xcode.
You need to install the Android Build Template
to correctly being able to export the project on Android:
Please note that in order to connect to the Wwise profiler on Android, you must activate the "Internet" permission in the Android Export settings.
- 4.1+
- 3.5
- Getting Started
- Tutorials
- Exporting projects
- GDNative Interfaces
- Custom Nodes
- Custom addons
- Wwise version upgrade
- Roadmap