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CircleCI

feedme

  • Create your player
  • Every 3 seconds an event will trigger (walking, nothing or enemy encounter)
  • Gameover when HP is 0
  • Player lvl + HP are hidden during gameplay
  • Enemy progressively gets stronger as player lvls up

pip install -r requirements.txt

pytest tests/tests.py -v

python3 game/main.py

TODO:

  • Add random enemy encounters > done
  • If enemies have more attack than player, minus enemy attack from player heath. And vice-versa for player
  • Add game over state if player health is 0 > done
  • create an event system, which triggers an event every nth second > done
  • events include: nothing, enemy, lvlup > done
  • host results on a webserver, run python3 -m webbrowser -t "webpage" to show end results
  • refactor enemy & player into a base class
  • need to have nextLvl exp progressively increase higher with each lvl
  • find a better formula to gain exp based on lvl
  • generate a new enemy object based off character stats
  • get player to attack enemy

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