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Rollup merge of rust-lang#38559 - japaric:ptx2, r=alexcrichton
PTX support, take 2 - You can generate PTX using `--emit=asm` and the right (custom) target. Which then you can run on a NVIDIA GPU. - You can compile `core` to PTX. [Xargo] also works and it can compile some other crates like `collections` (but I doubt all of those make sense on a GPU) [Xargo]: https://github.com/japaric/xargo - You can create "global" functions, which can be "called" by the host, using the `"ptx-kernel"` ABI, e.g. `extern "ptx-kernel" fn kernel() { .. }`. Every other function is a "device" function and can only be called by the GPU. - Intrinsics like `__syncthreads()` and `blockIdx.x` are available as `"platform-intrinsics"`. These intrinsics are *not* in the `core` crate but any Rust user can create "bindings" to them using an `extern "platform-intrinsics"` block. See example at the end. - Trying to emit PTX with `-g` (debuginfo); you get an LLVM error. But I don't think PTX can contain debuginfo anyway so `-g` should be ignored and a warning should be printed ("`-g` doesn't work with this target" or something). - "Single source" support. You *can't* write a single source file that contains both host and device code. I think that should be possible to implement that outside the compiler using compiler plugins / build scripts. - The equivalent to CUDA `__shared__` which it's used to declare memory that's shared between the threads of the same block. This could be implemented using attributes: `#[shared] static mut SCRATCH_MEMORY: [f32; 64]` but hasn't been implemented yet. - Built-in targets. This PR doesn't add targets to the compiler just yet but one can create custom targets to be able to emit PTX code (see the example at the end). The idea is to have people experiment with this feature before committing to it (built-in targets are "insta-stable") - All functions must be "inlined". IOW, the `.rlib` must always contain the LLVM bitcode of all the functions of the crate it was produced from. Otherwise, you end with "undefined references" in the final PTX code but you won't get *any* linker error because no linker is involved. IOW, you'll hit a runtime error when loading the PTX into the GPU. The workaround is to use `#[inline]` on non-generic functions and to never use `#[inline(never)]` but this may not always be possible because e.g. you could be relying on third party code. - Should `--emit=asm` generate a `.ptx` file instead of a `.s` file? TL;DR Use Xargo to turn a crate into a PTX module (a `.s` file). Then pass that PTX module, as a string, to the GPU and run it. The full code is in [this repository]. This section gives an overview of how to run Rust code on a NVIDIA GPU. [this repository]: https://github.com/japaric/cuda - Create a custom target. Here's the 64-bit NVPTX target (NOTE: the comments are not valid because this is supposed to be a JSON file; remove them before you use this file): ``` js // nvptx64-nvidia-cuda.json { "arch": "nvptx64", // matches LLVM "cpu": "sm_20", // "oldest" compute capability supported by LLVM "data-layout": "e-i64:64-v16:16-v32:32-n16:32:64", "llvm-target": "nvptx64-nvidia-cuda", "max-atomic-width": 0, // LLVM errors with any other value :-( "os": "cuda", // matches LLVM "panic-strategy": "abort", "target-endian": "little", "target-pointer-width": "64", "target-vendor": "nvidia", // matches LLVM -- not required } ``` (There's a 32-bit target specification in the linked repository) - Write a kernel ``` rust extern "platform-intrinsic" { fn nvptx_block_dim_x() -> i32; fn nvptx_block_idx_x() -> i32; fn nvptx_thread_idx_x() -> i32; } /// Copies an array of `n` floating point numbers from `src` to `dst` pub unsafe extern "ptx-kernel" fn memcpy(dst: *mut f32, src: *const f32, n: usize) { let i = (nvptx_block_dim_x() as isize) .wrapping_mul(nvptx_block_idx_x() as isize) .wrapping_add(nvptx_thread_idx_x() as isize); if (i as usize) < n { *dst.offset(i) = *src.offset(i); } } ``` - Emit PTX code ``` $ xargo rustc --target nvptx64-nvidia-cuda --release -- --emit=asm Compiling core v0.0.0 (file://..) (..) Compiling nvptx-builtins v0.1.0 (https://github.com/japaric/nvptx-builtins) Compiling kernel v0.1.0 $ cat target/nvptx64-nvidia-cuda/release/deps/kernel-*.s // // Generated by LLVM NVPTX Back-End // .version 3.2 .target sm_20 .address_size 64 // .globl memcpy .visible .entry memcpy( .param .u64 memcpy_param_0, .param .u64 memcpy_param_1, .param .u64 memcpy_param_2 ) { .reg .pred %p<2>; .reg .s32 %r<5>; .reg .s64 %rd<12>; ld.param.u64 %rd7, [memcpy_param_2]; mov.u32 %r1, %ntid.x; mov.u32 %r2, %ctaid.x; mul.wide.s32 %rd8, %r2, %r1; mov.u32 %r3, %tid.x; cvt.s64.s32 %rd9, %r3; add.s64 %rd10, %rd9, %rd8; setp.ge.u64 %p1, %rd10, %rd7; @%p1 bra LBB0_2; ld.param.u64 %rd3, [memcpy_param_0]; ld.param.u64 %rd4, [memcpy_param_1]; cvta.to.global.u64 %rd5, %rd4; cvta.to.global.u64 %rd6, %rd3; shl.b64 %rd11, %rd10, 2; add.s64 %rd1, %rd6, %rd11; add.s64 %rd2, %rd5, %rd11; ld.global.u32 %r4, [%rd2]; st.global.u32 [%rd1], %r4; LBB0_2: ret; } ``` - Run it on the GPU ``` rust // `kernel.ptx` is the `*.s` file we got in the previous step const KERNEL: &'static str = include_str!("kernel.ptx"); driver::initialize()?; let device = Device(0)?; let ctx = device.create_context()?; let module = ctx.load_module(KERNEL)?; let kernel = module.function("memcpy")?; let h_a: Vec<f32> = /* create some random data */; let h_b = vec![0.; N]; let d_a = driver::allocate(bytes)?; let d_b = driver::allocate(bytes)?; // Copy from host to GPU driver::copy(h_a, d_a)?; // Run `memcpy` on the GPU kernel.launch(d_b, d_a, N)?; // Copy from GPU to host driver::copy(d_b, h_b)?; // Verify assert_eq!(h_a, h_b); // `d_a`, `d_b`, `h_a`, `h_b` are dropped/freed here ``` --- cc @alexcrichton @brson @rkruppe > What has changed since rust-lang#34195? - `core` now can be compiled into PTX. Which makes it very easy to turn `no_std` crates into "kernels" with the help of Xargo. - There's now a way, the `"ptx-kernel"` ABI, to generate "global" functions. The old PR required a manual step (it was hack) to "convert" "device" functions into "global" functions. (Only "global" functions can be launched by the host) - Everything is unstable. There are not "insta stable" built-in targets this time (\*). The users have to use a custom target to experiment with this feature. Also, PTX instrinsics, like `__syncthreads` and `blockIdx.x`, are now implemented as `"platform-intrinsics"` so they no longer live in the `core` crate. (\*) I'd actually like to have in-tree targets because that makes this target more discoverable, removes the need to lug around .json files, etc. However, bundling a target with the compiler immediately puts it in the path towards stabilization. Which gives us just two cycles to find and fix any problem with the target specification. Afterwards, it becomes hard to tweak the specification because that could be a breaking change. A possible solution could be "unstable built-in targets". Basically, to use an unstable target, you'll have to also pass `-Z unstable-options` to the compiler. And unstable targets, being unstable, wouldn't be available on stable. > Why should this be merged? - To let people experiment with the feature out of tree. Having easy access to the feature (in every nightly) allows this. I also think that, as it is, it should be possible to start prototyping type-safe single source support using build scripts, macros and/or plugins. - It's a straightforward implementation. No different that adding support for any other architecture.
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