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An operating system, but it only plays Tetris.

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This is a fork of TETRIS-OS originally by jdh

Current improvements (these have already been merged to upstream)
  • Dynamically disabled SB16 so same binary works whether you have an SB16 or not.
  • CHS reads as backup in case LBA reads fail
  • Simple PC Speaker music. (Build by modifying sound.h, uncommenting #define SOUND_PCSPK and commenting #define SOUND_SB16)
Other changes
Planned
  • Simple PC Speaker music playback in case SB16 is not found.
  • Fixing SB16 compatibility
  • High quality PWM-based speaker sound
Wishful thinking
  • Refactor sound API to make writing different sound drivers possible Implemented in upstream
  • AC97 or HD-audio, depending on what is onboard my old computer. Requires PCI setup among other things, so not the easiest thing to combat.

TETRIS-OS: An operating system that only plays Tetris.

screenshot

Video with an explanation of the development process.

Features:

  • It's Tetris.
  • 32-bit (x86)
  • Fully custom bootloader
  • Soundblaster 16 driver
  • Custom music track runner
  • Fully hardcoded tetris theme
  • Double-buffered 60 FPS graphics at 320x200 pixels with custom 8-bit RGB palette

Resources Used

Building & Running

<<<<<<< HEAD Tested on real hardware as well as QEMU.

Mac OS

For the cross-compiler: $ brew tap nativeos/i386-elf-toolchain && brew install i386-elf-binutils i386-elf-gcc

$ make bin
$ qemu-system-i386 -drive format=raw,file=boot.img -d cpu_reset -monitor stdio -device sb16 -audiodev coreaudio,id=coreaudio,out.frequency=48000,out.channels=2,out.format=s32

======= NOTE: This has only been tested in an emulator. Real hardware might not like it.

EDIT: this is not true anymore! @parkerlreed has run this on a Thinkpad T510.

Mac OS

For the cross-compiler: $ brew tap nativeos/i386-elf-toolchain && brew install i386-elf-binutils i386-elf-gcc

To run use $ make qemu-mac

Unix-like

You should not need a cross-compiler in most cases as the gcc shipped in most linux distros will support i386 targets.

If this isn't the case for you, read here about getting a cross-compiler.

To run use $ make qemu-pulse

If you have sound device issues, try the SDL backend for QEMU with $ make qemu-sdl or disable any audio devices with $make qemu-no-audio

If you're having issues with no image showing up/QEMU freezing, this is a known bug with QEMU SB16 emulation under GTK. Please read what @takaswie has written in #2 for a workaround.

Windows

Good luck. Maybe try dual booting with Linux if this doesn't work out :)

  • Follow the Unix-like instructions while using WSL
  • Using MSYS2 and the i386-elf-toolchain
    • Extract the binaries of the GCC and binutils releases to your mingw64 folder (likely at C:\msys64\mingw64)
    • make, gcc, etc. should now be in your PATH
> make img
> qemu-system-i386 -drive format=raw,file=boot.img -display sdl -audiodev id=dsound,driver=dsound -device sb16,audiodev=dsound

If sound is broken or choppy, try running with > qemu-system-i386 -display sdl -drive format=raw,file=boot.img -audiodev id=dsound,driver=dsound,out.fixed-settings=on,out.frequency=22050,out.buffer-length=80000,timer-period=100 -device sb16,audiodev=dsound

Real hardware

You probably know what you're doing if you're going to try this. Just burn boot.img onto some bootable media and give it a go. The SB16 is dynamically disabled in case it's not found or it's reset procedure fails, but if things continue to break try removing all references to sound or music first.

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