As Part of the bachelor practical course "Designing IT-based Learning" at the Technical University of Munich, Germany our group decided to design a web-based learning game for physics lessons. The goal of this game was to teach the basics of movement, with a focus on time-place and time-velocity-diagrams.
The game consists of two levels (as well as a small bonus level) and three central elements: Theory, Quizzes and Quests. Each level begins with a theory explaining the relevant knowledge for the level and a short quiz to verify that the knowledge was understood. After that, the player can consolidate their knowledge in multiple quests as well as an additional quiz. The goal of those two levels is to introduce the player intuitively to the basics of movement and how different types of diagrams model it.
As a central element in our games, the quests allow the player to navigate a Jump ’n’ Run like game, using the before mentioned diagram types to control their player.
At the end of this course, we then evaluated this game with different classes in multiple lessons and wrote an evaluation based on the data and feedback we collected.
The Game can be found at newton-runner.liebald.dev.
Please note that logging in or sending any feedback wont work since the backend has stopped.
Our Team consisted of Alexander Liebald, Niclas Hülsmann, Sandra Graßnick and Philipp Rappolder.
To collect feedback, calculate the leaderboard and save the progress of users, we build an backend which can be found here: link
For development setup, see SETUP.md.
Since the practical course ended, development is currently not continuing. The backend server is also no longer running, so logging in or sending feedback wont work.
Some parts of the code had to be produced with high time pressure and optimization was not always possible or the main goal. Nevertheless, no major bugs are known.
- Starting a Quest and then changing the page to another quest does not stop the previous quest, which can lead to problems. Reloading the page or simply finishing/ending a quest before changing page solves the bug.
For bug reports or other project related topics, feel free to create an issue on GitHub.
For other inquiries, please contact us via mail: physics.game.team (at) gmail.com
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- Kenney Game Assets (version 41) by kenney.nl, kenney.itch.io.
- Hiker/Adventurer Sprites by The Baldur the-baldur.itch.io.
Note that assets used in this project are licensed independently.
Newton Runner is a gamified teaching approach for the basics of movement by graphs
Copyright (C) 2021 Alexander Liebald, Niclas Huelsmann, Sandra Graßnick, Philipp Rappolder
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.