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chore: add repl file
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aman-095 committed May 21, 2024
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166 changes: 166 additions & 0 deletions lib/node_modules/@stdlib/blas/base/csrot/docs/repl.txt
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{{alias}}( N, cx, strideX, cy, strideY, c, s )
Applies a plane rotation.

The `N` and stride parameters determine how values from `cx` and `cy` are
rotated.

Indexing is relative to the first index. To introduce an offset, use typed
array views.

If `N` is less than or equal to `0`, the vectors are unchanged.

Parameters
----------
N: integer
Number of indexed elements.

cx: Complex64Array
First input array.

strideX: integer
Index increment for `cx`.

cy: Complex64Array
Second input array.

strideY: integer
Index increment for `cy`.

c: number
Cosine of the angle of rotation.

s: number
Sine of the angle of rotation.

Returns
-------
cy: Complex64Array
Input array `cy`.

Examples
--------
// Standard usage:
> var cx = new {{alias:@stdlib/array/complex64}}( [ 1.0, 2.0, 3.0, 4.0 ] );
> var cy = new {{alias:@stdlib/array/complex64}}( [ 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}( cx.length, cx, 1, cy, 1, 0.8, 0.6 );
> var z = cy.get( 0 );
> var re = {{alias:@stdlib/complex/realf}}( z )
~-0.6
> var im = {{alias:@stdlib/complex/imagf}}( z )
~-1.2
> z = cx.get( 0 );
> re = {{alias:@stdlib/complex/realf}}( z )
~0.8
> im = {{alias:@stdlib/complex/imagf}}( z )
~1.6

// Advanced indexing:
> cx = new {{alias:@stdlib/array/complex64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 ] );
> cy = new {{alias:@stdlib/array/complex64}}( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}( 2, cx, -2, cy, 1, 0.8, 0.6 );
> z = cy.get( 0 );
> re = {{alias:@stdlib/complex/realf}}( z )
~-3.0
> im = {{alias:@stdlib/complex/imagf}}( z )
~-3.6
> z = cx.get( 2 );
> re = {{alias:@stdlib/complex/realf}}( z )
~4.0
> im = {{alias:@stdlib/complex/imagf}}( z )
~4.8

// Using typed array views:
> var cx0 = new {{alias:@stdlib/array/complex64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
> var cy0 = new {{alias:@stdlib/array/complex64}}( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
> var cx1 = new {{alias:@stdlib/array/complex64}}( cx0.buffer, cx0.BYTES_PER_ELEMENT*1 );
> var cy1 = new {{alias:@stdlib/array/complex64}}( cy0.buffer, cy0.BYTES_PER_ELEMENT*2 );
> {{alias}}( 1, cx1, 1, cy1, 1, 0.8, 0.6 );
> z = cy0.get( 2 );
> re = {{alias:@stdlib/complex/realf}}( z )
~-1.8
> im = {{alias:@stdlib/complex/imagf}}( z )
~-2.4
> z = cx0.get( 1 );
> re = {{alias:@stdlib/complex/realf}}( z )
~2.4
> im = {{alias:@stdlib/complex/imagf}}( z )
~3.2


{{alias}}.ndarray( N, cx, strideX, offsetX, cy, strideY, offsetY, c, s )
Applies a plane rotation using alternative indexing semantics.

While typed array views mandate a view offset based on the underlying
buffer, the offset parameters support indexing semantics based on starting
indices.

Parameters
----------
N: integer
Number of indexed elements.

cx: Complex64Array
First input array.

strideX: integer
Index increment for `cx`.

offsetX: integer
Starting index for `cx`.

cy: Complex64Array
Second input array.

strideY: integer
Index increment for `cy`.

offsetY: integer
Starting index for `cy`.

c: number
Cosine of the angle of rotation.

s: number
Sine of the angle of rotation.

Returns
-------
cy: Complex64Array
Input array `cy`.

Examples
--------
// Standard usage:
> var cx = new {{alias:@stdlib/array/complex64}}( [ 1.0, 2.0, 3.0, 4.0 ] );
> var cy = new {{alias:@stdlib/array/complex64}}( [ 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}.ndarray( cx.length, cx, 1, 0, cy, 1, 0, 0.8, 0.6 );
> var z = cy.get( 0 );
> var re = {{alias:@stdlib/complex/realf}}( z )
~-0.6
> var im = {{alias:@stdlib/complex/imagf}}( z )
~-1.2
> z = cx.get( 0 );
> re = {{alias:@stdlib/complex/realf}}( z )
~0.8
> im = {{alias:@stdlib/complex/imagf}}( z )
~1.6

// Advanced indexing:
> cx = new {{alias:@stdlib/array/complex64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
> cy = new {{alias:@stdlib/array/complex64}}( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
> {{alias}}.ndarray( 1, cx, 2, 1, cy, 2, 1, 0.8, 0.6 );
> z = cy.get( 1 );
> re = {{alias:@stdlib/complex/realf}}( z )
~-1.8
> im = {{alias:@stdlib/complex/imagf}}( z )
~-2.4
> z = cx.get( 1 );
> re = {{alias:@stdlib/complex/realf}}( z )
~2.4
> im = {{alias:@stdlib/complex/imagf}}( z )
~3.2

See Also
--------

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