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double sided normals: fix apply_normal_mapping calls (bevyengine#10330)
# Objective - After bevyengine#10326, examples `array_texture`, `ssao` and `shader_prepass` don't render correctly ``` error: failed to build a valid final module: Entry point fragment at Fragment is invalid ┌─ crates/bevy_pbr/src/render/pbr_prepass.wgsl:26:22 │ 26 │ let normal = evy_pbr::pbr_functions::31mapply_normal_mapping( │ ╭──────────────────────^ 27 │ │ bevy_pbr::pbr_bindings::material.flags, 28 │ │ world_normal, 29 │ │ · │ 36 │ │ 37 │ │ bevy_pbr::mesh_view_bindings::view.mip_bias, │ ╰───────────────────────────────────────────────────────────────────────────────────────^ invalid function call │ = Call to [9] is invalid = Requires 6 arguments, but 4 are provided ``` ## Solution - fix `apply_normal_mapping` calls
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