Skip to content

Commit

Permalink
BSShaderNoLightingProperty should load better for most files
Browse files Browse the repository at this point in the history
  • Loading branch information
throttlekitty committed Oct 29, 2008
1 parent 8dea4ea commit 93a37f0
Showing 1 changed file with 25 additions and 12 deletions.
37 changes: 25 additions & 12 deletions nif.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2429,15 +2429,15 @@
<niobject name="NiMaterialProperty" abstract="0" inherit="NiProperty">
Describes the material shading properties.
<add name="Flags" type="Flags" ver2="10.0.1.2">Property flags.</add>
<add name="Ambient Color" type="Color3">How much the material reflects ambient light.</add>
<add name="Diffuse Color" type="Color3">How much the material reflects diffuse light.</add>
<add name="Specular Color" type="Color3" ver1="3.0" userver="0">How much light the material reflects in a specular manner.</add>
<add name="Specular Color" type="Color3" ver2="20.0.0.5" userver="11">How much light the material reflects in a specular manner.</add>
<add name="Emissive Color" type="Color3" ver1="3.0" userver="0">How much light the material emits.</add>
<add name="Emissive Color" type="Color3" ver2="20.0.0.5" userver="11">How much light the material emits.</add>
<add name="Ambient Color" type="Color3" ver2="20.0.0.5">How much the material reflects ambient light.</add>
<add name="Diffuse Color" type="Color3" ver2="20.0.0.5">How much the material reflects diffuse light.</add>

<add name="Specular Color" type="Color3">How much light the material reflects in a specular manner.</add>

<add name="Emissive Color" type="Color3">How much light the material emits.</add>
<add name="Glossiness" type="float">The material&#039;s glossiness.</add>
<add name="Alpha" type="float">The material transparency (1=non-transparant). Refer to a NiAlphaProperty object in this material&#039;s parent NiTriShape object, when alpha is not 1.</add>
<add name="Unknown Float 1" type="float" ver1="20.2.0.7" userver="11">Unkonwn</add>
<add name="Alpha" type="float">The material transparency (1=non-transparant). Refer to a NiAlphaProperty object in this material&#039;s parent NiTriShape object, when alpha is not 1.</add>
<add name="EmitMulti" type="float" ver1="20.2.0.7">Unknown</add>
</niobject>

<niobject name="NiMorphData" abstract="0" inherit="NiObject">
Expand Down Expand Up @@ -2995,6 +2995,12 @@
</add>
</niobject>

<niobject name="BSShaderProperty" abstract="0" inherit="NiProperty" ver1="20.2.0.7">
Bethesda-specific Property node
</niobject>



<niobject name="NiSkinData" abstract="0" inherit="NiObject">
Skinning data.
<add name="Rotation" type="Matrix33">
Expand Down Expand Up @@ -3661,17 +3667,24 @@
Bethesda-specific fade node.
</niobject>


<niobject name="BSShaderNoLightingProperty" abstract="0" inherit="NiShadeProperty" ver1="20.2.0.7" userver="11">
Bethesda-specific property.
<add name="Unknown Int 1" type="int">Unknown</add>
<add name="Unknown Int 2" type="int">Unknown</add>
<add name="Unknown Int 3" type="int">Unknown</add>
<add name="Unknown Float 2" type="float">Unknown</add>
<add name="Unknown Ints 1" type="int" arr1="6">Unknowns</add>
<add name="Unknown Int 4" type="int">Unknown</add>
<add name="Unknown Int 5" type="int">Unknown</add>
<add name="String" type="SizedString" ver2="22.2.0.7">The normal string.</add>
<add name="Unknown Int 6" type="int">Unknown</add>
<add name="Unknown Int 6" type="int">Unknown</add>
<add name="Unknown Int 7" type="int">Unknown</add>
<add name="Unknown Int 8" type="int">Unknown</add>
</niobject>



<niobject name="BSShaderPPLightingProperty" abstract="0" inherit="NiShadeProperty" ver1="20.2.0.7" userver="11">
Bethesda-specific property.
Bethesda-specific Shade node.
<add name="Unknown Int 1" type="int">Unknown</add>
<add name="Unknown Int 2" type="int">Unknown</add>
<add name="Unknown Int 3" type="int">Unknown</add>
Expand Down

0 comments on commit 93a37f0

Please sign in to comment.