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If a given binary has the "correct" layout in the final build, it is possible that Amplitude crashes the application (confirmed in iOS5.1.1 on an iPad1 at least).
In Amplitude.m on line 835:
NSString *deviceId;
needs to be:
NSString *deviceId = nil;
Otherwise the deviceId can end up pointing to arbitrary garbage that may pass the subsequent conditionals and thus never properly initializing the deviceId with a meaningful string.
Let me know if you need more information.
Thanks!
-cojo
The text was updated successfully, but these errors were encountered:
Hi,
If a given binary has the "correct" layout in the final build, it is possible that Amplitude crashes the application (confirmed in iOS5.1.1 on an iPad1 at least).
In Amplitude.m on line 835:
NSString *deviceId;
needs to be:
NSString *deviceId = nil;
Otherwise the deviceId can end up pointing to arbitrary garbage that may pass the subsequent conditionals and thus never properly initializing the deviceId with a meaningful string.
Let me know if you need more information.
Thanks!
-cojo
The text was updated successfully, but these errors were encountered: