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SkeletonTracker

The project demonstrates avateering using


Demo - https://www.youtube.com/watch?v=lUaVzO8DGoA

Interface

  • Interrupt - interrupts continuous perstisting of SkeletonFrame Data
  • Next Frame - if interrupt enabled, fetch new SkeletonFrame, dump state to files
  • Scale/Rotate - allows for scaling and rotation of 3D content. The numbers should be separated with spaces
  • Apply Transform - apply scaling/rotation
  • Fix Mapping - fix kinect skeleton as the t-pose (bind pose) to animate 3D content
  • Online - updates 3D content in continuous fashion
  • Apply Rotations - updates 3D content if online is not set, dumps state to files
  • LBS Only - disables pose blendshape corrections from SMPL model, leaves Linear Blend Skinning only
  • 3D - radio-buttons to select between SMPL Model/SMPL Skeleton

Constraints

  • Only one skeleton supported
  • The spine is rigid

Dependencies/Requirements

  • Visual Studio 2017 Build Tools
  • Windows 10 SDK (used 10.0.16299.0)
  • Kinect v1.8 SDK
  • Eigen (used 3.3.4)
  • Kinect v1 Device
  • DirectX 11

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