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zParametersScanMP.txt
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zParametersScanMP.txt
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s_bDebugVis = false;
s_sceneFileList = "../fileLists/mp-rooms_trainval.txt";
// includes sens files to integrate
s_scanPath = "PATH_TO/Matterport/public_extracted/v1/scans"; //FILL HERE
// map to nyu40 set
s_scanLabelFile = "PATH_TO/mprm7-labels-mpr40.combined.tsv"; //FILL HERE
s_labelName = "raw_category";
s_labelIdName = "nyu40id";
s_incompleteFramePath = "./output/incomplete/frames";
s_outputCompletePath = "./output/complete"
s_outputIncompletePath = "./output/incomplete"
s_maxNumScenes = 0; // 0 for no max
s_maxNumSens = 3;
s_renderWidth = 320; // render width
s_renderHeight = 240; // render height
s_BRDF = 0; // 0-phong; 1-ward
s_cameraFov = 60.0f; // degrees
s_minDepth = 0.4f;
s_maxDepth = 6.0f;
//noise model for depth -- TODO implement
s_addNoiseToDepth = false;
s_depthNoiseSigma = 0.01f;
s_filterDepthMap = true; //bilateral filter depth map
s_depthSigmaD = 5.0f; //bilateral filter sigma domain
s_depthSigmaR = 0.1f; //bilateral filter sigma range
s_edgeNeighborhoodThresh = 0.7f;
s_edgeDepthThresh = 0.25f;
//fusion parameters
s_voxelSize = 0.02f; //in m //32voxels per 1.5m
s_renderNear = 0.1f; //in m
s_renderFar = 10.0f; //in m
s_scenePadding = 6; //on each side
s_heightPad = 3;
s_bSaveSparse = true;
s_bUseRenderedDepth = false;
s_trajCachePath = "./output/traj_cache";
s_chanceDropFrames = 0.8f;
s_bGenerateSdfs = true;
s_bGenerateKnown = true;
s_bRenderColors = true;