Skip to content
This repository has been archived by the owner on Apr 12, 2024. It is now read-only.

fix($animate): ensure former nodes are fully cleaned up when a follow-up structural animation takes place #4695

Closed
wants to merge 1 commit into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 6 additions & 6 deletions src/ngAnimate/animate.js
Original file line number Diff line number Diff line change
Expand Up @@ -588,6 +588,7 @@ angular.module('ngAnimate', ['ng'])
//if an animation is currently running on the element then lets take the steps
//to cancel that animation and fire any required callbacks
$timeout.cancel(ngAnimateState.flagTimer);
cleanup(element);
cancelAnimations(ngAnimateState.animations);
(ngAnimateState.done || noop)();
}
Expand Down Expand Up @@ -700,25 +701,24 @@ angular.module('ngAnimate', ['ng'])
return rootAnimateState.disabled || rootAnimateState.running;
}

var validState;
do {
//the element did not reach the root element which means that it
//is not apart of the DOM. Therefore there is no reason to do
//any animations on it
if(parent.length === 0) return true;
if(parent.length === 0) break;

var isRoot = parent[0] == $rootElement[0];
var state = isRoot ? rootAnimateState : parent.data(NG_ANIMATE_STATE);
if(state && (state.disabled != null || state.running != null)) {
validState = state;
break;
var result = state && (!!state.disabled || !!state.running);
if(isRoot || result) {
return result;
}

if(isRoot) return true;
}
while(parent = parent.parent());

return validState ? (validState.disabled || validState.running) : true;
return true;
}
}]);

Expand Down
36 changes: 36 additions & 0 deletions test/ngAnimate/animateSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -1817,6 +1817,42 @@ describe("ngAnimate", function() {
// expect(element.hasClass('hiding')).toBe(false);
// });
// });
it("should remove all the previous classes when the next animation is applied before a reflow", function() {
var fn, interceptedClass;
module(function($animateProvider) {
$animateProvider.register('.three', function() {
return {
move : function(element, done) {
fn = function() {
done();
}
return function() {
interceptedClass = element.attr('class');
}
}
}
});
});
inject(function($compile, $rootScope, $animate, $timeout) {
var parent = html($compile('<div class="parent"></div>')($rootScope));
var one = $compile('<div class="one"></div>')($rootScope);
var two = $compile('<div class="two"></div>')($rootScope);
var three = $compile('<div class="three klass"></div>')($rootScope);

parent.append(one);
parent.append(two);
parent.append(three);

$animate.move(three, null, two);
$rootScope.$digest();

$animate.move(three, null, one);
$rootScope.$digest();

//this means that the former animation was cleaned up before the new one starts
expect(interceptedClass.indexOf('ng-animate') >= 0).toBe(false);
});
});

it("should provide the correct CSS class to the addClass and removeClass callbacks within a JS animation", function() {
module(function($animateProvider) {
Expand Down