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Recreating a procedurally generated grid outline from a "Massive Chalice" game.

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Procedural Grid Outline

Recreating outline of procedurally generated grid from a “Massive Chalice” game. The main idea is to colorize the vertices in the appropriate colors during mesh creation and then use this data in the shader.

Original outline: Original outline

Recreated outline: Recreated outline

Shader Graph: Recreated outline

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Recreating a procedurally generated grid outline from a "Massive Chalice" game.

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