Recreating outline of procedurally generated grid from a “Massive Chalice” game. The main idea is to colorize the vertices in the appropriate colors during mesh creation and then use this data in the shader.
-
Notifications
You must be signed in to change notification settings - Fork 0
Recreating a procedurally generated grid outline from a "Massive Chalice" game.
License
anisimovih/Procedural-Grid-Outline
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Recreating a procedurally generated grid outline from a "Massive Chalice" game.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published