node-sdl-canvas is a Node.js module that builds upon node-sdl to provide a DOM-like interface for creating windows, canvases, and handling events. It aims to simplify the development of multimedia applications and games by offering familiar constructs similar to web development.
- DOM-like Interface: Create windows, canvases, and handle events using familiar DOM concepts.
- Integration with node-sdl: Utilize the power of SDL with a simplified API for graphics and input handling.
- Event-driven Programming: Respond to user input and system events with ease.
- Cross-Platform Compatibility: Develop applications that run seamlessly across different platforms.
Before installing node-sdl-canvas, make sure you have node-sdl installed. Then, install node-sdl-canvas using npm:
npm install node-sdl-canvas
Here's a simple example demonstrating how to use node-sdl-canvas to create a window with a canvas and handle mouse events:
const document = require("node-sdl-canvas");
// Create a window
const window = document.createElement("window");
document.window = window;
// Create a canvas and append it to the window
const canvas = document.createElement("canvas");
document.appendChild(canvas);
// Get 2D rendering context for the canvas
const ctx = canvas.getContext("2d");
// Add event listener for mousemove event on the window
window.addEventListener("mousemove", (event) => {
// Clear the canvas
ctx.fillStyle = "#fff";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Get mouse coordinates
const x = event.clientX;
const y = event.clientY;
// Draw a circle at mouse position
ctx.beginPath();
ctx.arc(x, y, 100, 0, Math.PI * 2);
ctx.strokeStyle = "#000";
ctx.stroke();
// Render the changes to the window
window.render();
});
Contributions are welcome! If you find any issues or have suggestions for improvements, please feel free to open an issue or submit a pull request.
Before contributing, please review our contributing guidelines for instructions on how to contribute to the project.