It had awesome ideas, but it was for a different JavaScript era.
Back then in 2013, it was all about Grunt, CommonJS & AMD modules.
Now we have ES6, TypeScript, webpack, rollup anmd a different landscape.
Many of uRequire's ideas & features are still missing from mainstream build tools I use everyday (eg manipulate code while you're building, or inject modules at build time). I just work around them. Maybe someday, someone will revive those great ideas in the new world - if so, drop me a line!
The LATEST VERSION is v0.7.0-beta.33 and should work without problems.
Docs are mostly up to date, but not fully :-)
_Docs / wiki mainly are Work In Progress (in transition from v0.6.x) - but everything should work except you'll need npm install urequire-cli -g
& npm install urequire
locally (if you are using the CLI urequire instead of the the recommended grunt-urequire). Check uRequire's master config / docs for up to date usage._
The JavaScript Universal Module & Resource Converter (and automagical builder, test runner and more)...
All documentation is at uRequire GitHub Pages
For a quick taste of how much uRequire rocks, with minimal grunting or gulping, check urequire-example-helloworld. With just ~30 lines of DRY & declarative uRequire config, this example shows off the automagical :
-
transparent compilation from coffee-script, coco, LiveScript etc to javascript. They are all javascript, right ?
-
conversion from AMD or CommonJs (or a combination of both) to UMD or combined (
<script>
,AMD
&nodejs
compatible) javascript. -
importing of dependencies (i.e
dependencies: imports: lodash: ['_']
) and keys out of them (resources: ['import-keys', {'chai': 'expect'} ] ]
) to all modules in the bundle (held by some variable name). The latter uses theurequire-rc-import-keys
ResourceConverter plugin. -
injection of a
var VERSION = 'x.x.x';
in main module's body, where'x.x.x'
comes frompackage.json
(using theurequire-rc-inject-version
ResourceConverter plugin). -
gereration of a standard banner, with info from
package.json
. -
declarative exporting of main module on
window.myModule
(withnoConflict()
baked in). -
minification with uglify2's passing some rudimentary options.
-
discovery of dependencies's paths using the info already in bower or nodejs's npm.
-
generated tests that run on nodejs & phantomjs (browser) via mocha (& chai), both as Web/AMD & Web/Script. It even generates the required HTML, with all module's paths, requirejs's configs & shims or
<script ...>
tags etc. -
watch facility with rapid rebuilds, since it compiles only files that have really changed and also runs the tests only if a) there were changes and b) with no compilation errors.
-
clean of destination files / folders before each build.
-
deriving (i.e like inheritance in OO) of configs.
-
passing r.js options
-
a cross module systems development, cross runtimes deployment & automagical continuous testing.
-
and last but not least: The elimination of (the need for) grunt plugins. There's isnt any hint of
grunt-xxx
forwatch
,coffee-script
,browserify
,uglify
,mocha
,concat
,phantomjs
,banner
,clean
etc). This is great news cause cause grunt plugins have many disadvantages :-
repeating the same source & dest paths & files all over again (when you should keep it DRY)
-
you have to learn the intricacies & syntax of each plugin
-
making sure they run in the right order & hope they produce the right result
-
producing many intermediate temp files
-
building everything with each change etc
-
writing stuff for things that should be automagical ;-)
-
Who's gulping ?
-
@goto('http://github.com/anodynos/urequire').then -> @star()
with your love :-) -
Get me hired me in a cool nodejs-loving team in London, UK (as of March 2015 ;-)
The MIT License
Copyright (c) 2013-2015 Agelos Pikoulas (agelos.pikoulas@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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