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* fix: make pick async to support impl in WebGPU (#1398)
* fix: skip loading Box2D if it's already existed #1393
* fix: update latest physx
* fix: support 2 kinds of clip z range #863
* fix: make pick async to support impl in WebGPU #1400
* fix: use async readpixels in webgl2
* fix: use premultiplied alpha in WebGL & WebGPU #1399
* fix: use createImageBitmap to create texture if possible #1401
* chore: add test case for ssr with g-webgl
* chore: adjust examples of performance block (#1402)
* chore: adjust examples of performance block
* fix: reset transform with keyword none
* chore: add ga4 key
* fix: createImageBitmap should account for error of SVG failure
* fix: avoid overriding defXY when parsing path (#1405)
* fix: avoid overriding defXY when parsing path #1404
* chore: commit changeset
* chore(release): bump version (#1403)
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
原本 parsePath 在完成路径解析后,会保存包围盒左上角到 defX / defY 这两个属性上:
但是在 morphing 动画过程中,会首先调用该方法解析每一帧的 path,这样就会造成属性覆盖。
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