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A macro particle (spheres) simulation, using openGL for rendering. http://garethrees.org/2009/02/17/physics/
anwar6953/Particle-Simulation
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Implemented: OpenGL rendering basics from as3. Sphere objects and functions such as move(), render(), intersect() and collide(). (Timer for performance benchmarking). Crude collisions, Gravity.
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A macro particle (spheres) simulation, using openGL for rendering. http://garethrees.org/2009/02/17/physics/
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