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Some experiments with building an adventureland bot; possibly will break out into separate repositories in the future.

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Adventureland in Rust!

This project is going to take a couple different approaches:

  1. Starting out, it will be a wasm-compiled library that gets loaded and called by the game client (probably in a loop)
  2. I'll rip out the things that interface with game code into its own crate (and possibly publish this to cargo)
  3. Eventually, I'll write a game client in Rust, possibly with Bevy.

Wasm + Adventureland

https://stackoverflow.com/questions/70420273/how-can-i-make-webpack-embed-my-wasm-for-use-in-a-web-worker

To build with the new packaging script:

$ python build_and_package.py gaussian-bots

...and then copy/paste the js from bot_code.js.

If you don't have the virtual environment set up yet:

$ python -m venv .venv
$ python -m pip install -f requirements.txt

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