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.gitignore
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.gitignore
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# Backup files
*.old
# Signing key added by local build script
Assets/IdentityPublicKey.snk
Assets/IdentityPublicKey.snk.meta
# Unity generated
/[Ll]ibrary/
/[Ll]ogs/
/[Tt]emp/
/[Oo]bj/
/Assets/AssetStoreTools*
/Assets/InitTestScene*.unity
/Assets/InitTestScene*.unity.meta
# Self made folders
[Bb]ackups/
[Bb]ackup/
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# IDEs
.vs/
.vscode/
ExportedObj/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
_ReSharper.*
*.ReSharper.user
*.resharper.user
*.lock.json
*.nuget.props
*.nuget.targets
*.orig
*.swp
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Icon must ends with two \r.
Icon
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Windows
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# License files
*.ulf
*.ulf.b64
*.ilf
*.alf
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# NPM packages used in local dev environment
node_modules/
/package-lock.json