This package contains converters to and from common Unity types. Types such as Vector2, Vector3, Matrix4x4, Quaternions, Color, even ScriptableObject, and many, many more. (See the full compatibility table of all +50 supported Unity types)
This package requires the Newtonsoft.Json.dll
file to be present in your
project. So it does not have to be used with my
jillejr.newtonsoft.json-for-unity
package! I recognize that there are too
many Newtonsoft.Json forks and variants out there in the Unity eco-system.
This package can be combined with any of the following:
-
Unity's fork of my fork Newtonsoft.Json package:
com.unity.nuget.newtonsoft-json@3.0.1
(recommended) -
My own fork of JamesNK's original Newtonsoft.Json repo: jilleJr/Newtonsoft.Json-for-Unity
-
SaladLab's fork: SaladLab/Json.Net.Unity3D
-
ParentElement's Assets Store package: https://www.parentelement.com/assets/json_net_unity
-
Any other source, such as having the
Newtonsoft.Json.dll
files inside your Assets folder, as long as it declares the baseNewtonsoft.Json
types.
Since v3.0.1 of Unity's fork (of my fork) of Newtonsoft.Json, they are now promising a maintained version with official support by Unity's own dev team. See installation instructions here: Install official UPM package
Do note that I've changed my GitHub username from jilleJr to applejag. Repository URLs automatically get redirected.
I will not however rename the NPM/UPM/Cloudsmith packages.
There's no hard linking towards a specific version. The package has been tested and works as-is with Newtonsoft.Json 10.0.3, 11.0.2, 12.0.3 and 13.0.1.
This package has not been tested towards Newtonsoft.Json versions older than v10.0.3, though the API has not changed much in a long time so it should be fine to use even as old versions as Json .NET v8.0.1 without any troubles.
If you have any troubles with using this package with a specific version of Newtonsoft.Json, then don't fray in opening an issue so we can resolve it.
Add the jillejr.newtonsoft.json-for-unity.converters OpenUPM package:
openupm add jillejr.newtonsoft.json-for-unity.converters
Visit the jilleJr/Newtonsoft.Json-for-Unity/wiki to read more about installing/upgrading via OpenUPM.
Visit the jilleJr/Newtonsoft.Json-for-Unity/wiki for installation:
A lot of Unity types causes self-referencing loops, such as the Vector3 type.
While serializing the value new Vector3(0,1,0)
, Newtonsoft.Json will start
writing:
{
"x": 0,
"y": 1,
"z": 0,
"normalized": {
"x": 0,
"y": 1,
"z": 0,
"normalized": {
"x": 0,
"y": 1,
"z": 0,
"normalized": {
"x": 0,
"y": 1,
"z": 0,
"normalized": {
...
}
}
}
}
}
and so on, until "recursion" error.. But there are also some types such as the
UnityEngine.RandomState
that has its state variables hidden.
The converters in this package takes care of these issues, as well as many more.
Given this piece of code:
using UnityEngine;
using Newtonsoft.Json;
public class NewBehaviour : MonoBehaviour {
void Start() {
var json = JsonConvert.SerializeObject(transform.position);
Debug.Log("Position as JSON: " + json);
}
}
Then the following is shown:
JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Vector3'. Path 'normalized'.
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CheckForCircularReference (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:347)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:552)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:486)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:181)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:486)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:181)
Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) (at /root/repo/Src/Newtonsoft.Json/Serialization/JsonSerializerInternalWriter.cs:96)
Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) (at /root/repo/Src/Newtonsoft.Json/JsonSerializer.cs:1146)
Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) (at /root/repo/Src/Newtonsoft.Json/JsonSerializer.cs:1046)
Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) (at /root/repo/Src/Newtonsoft.Json/JsonConvert.cs:665)
Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) (at /root/repo/Src/Newtonsoft.Json/JsonConvert.cs:614)
Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value) (at /root/repo/Src/Newtonsoft.Json/JsonConvert.cs:530)
Sample.Start () (at Assets/Sample.cs:18)
Same NewBehaviour
script as above, but just by adding this package you instead
see:
Position as JSON: {"x":201.0,"y":219.5,"z":0.0}
UnityEngine.Debug:Log(Object)
Sample:Start() (at Assets/Sample.cs:19)
This package automatically adds all its converters to the
JsonConvert.DefaultSettings
if that value has been left untouched.
If you want to only use a certain subset of the converters, or perhaps add in some of your own custom converters, then you have some options that will be explored just below here.
-
Use the custom Unity contract resolver that looks for
[SerializeField]
attributes. -
Use only some of the Newtonsoft.Json converters, namely:
-
Use all converters from this package.
-
Use all other converters defined outside the
Newtonsoft.Json
namespace.
You can override these defaults mentioned above in your code whenever you're serializing/deserializing. For example:
using Newtonsoft.Json;
using Newtonsoft.Json.UnityConverters;
using Newtonsoft.Json.UnityConverters.Math;
var settings = new JsonSerializerSettings {
Converters = new [] {
new Vector3Converter(),
new StringEnumConverter(),
},
ContractResolver = new UnityTypeContractResolver(),
};
var myObjectINeedToSerialize = new Vector3(1, 2, 3);
var json = JsonConvert.SerializeObject(myObjectINeedToSerialize, settings);
Since v1.1.0 of this package, you can configure and override these defaults
through a ScriptableObject that is saved at
Assets/Resources/Newtonsoft.Json-for-Unity.Converters.asset
.
To open the settings, click "Edit" in the top menu bar and select "Json.NET converters settings..."
Within this settings page, you can enable or disable any of the converters you wish to include or omit by default.
These settings are only applied when you're using the default JsonSerializerSettings that this package has overridden. If you're setting the JsonSerializerSettings manually through code, as shown in the example above, then all of these settings will be ignored.
Thankful that you're even reading this :)
If you want to contribute, here's what you can do:
-
Spread the word! β€ More users β more feedback β I get more will-power to work on this project. This is the best way to contribute!
-
Open an issue. Could be a feature request for a new converter, or maybe you've found a bug?
-
Tackle one of the unassigned issues. If it looks like a fun task to solve and no one is assigned, then just comment on it and say that you would like to try it out.
-
Open a PR with some new feature or issue solved. Remember to ask before starting to work on anything, so no two are working on the same thing.
Having a feature request or issue pop up and having the submitter suggesting themselves to later add a PR for a solution is the absolute greatest gift a repository maintainer could ever receive. π
Please see the CHANGELOG.md file inside this package.
This package is licensed under The MIT License (MIT)
Copyright (c) 2019 Kalle Fagerberg (jilleJr)
https://github.com/jilleJr/Newtonsoft.Json-for-Unity.Converters
See full copyrights in LICENSE.md inside repository