Documentation is published on https://docs.nextcloud.com. To edit it yourself, you need to tinker a bit with Git and Sphinx. See the Style Guide for formatting and style conventions.
This repository hosts three manuals:
- Users' Manual
- Administration Manual
- Developers Manual
Please work in the appropriate branch: stable
-branches are for the respective release (e.g. 14.0 or 15.0), master
is the latest version.
Please wrap lines at 80 characters.
Note
configuration_server/config_sample_php_parameters.rst
is auto-generated from the core
config.sample.php file; changes to this file must be made in core https://github.com/nextcloud/server/tree/master/config
As this grows it may be moved to its own page.
- Nextcloud App Store
- synchronize
- Web (Web page, Web site)
All documentation in this repository is licensed under the Creative Commons Attribution 3.0 Unported license (CC BY 3.0).
Source files are written using the Sphinx Documentation Generator. The syntax follows the reStructuredText style, and can also be edited from GitHub.
Of course, think about structure. Keep in mind that we try NOT to move or rename pages once they are created! Lots of external sources link to our documentation, including the indexing by search engines of course. So once you create a page with a certain name, it has to stay in that location and with that name. Think of it as API stability - we have to ensure things stay as they are as much as possible. Renaming or moving is only allowed in exceptional circumstances and only when a redirect is put in place.
Contributing to the documentation requires a GitHub account. Make sure you are working in the correct branch for your version of Nextcloud or client apps. If your edits pertain to multiple manual versions, be prepared to backport as needed.
To edit a document, you can edit the .rst files on your local system, or work directly on GitHub. The latter is only suitable for small fixes and improvements because substantial editing efforts can better be controlled on your local PC.
The best way is to install a complete Sphinx build environment and work on your local PC. You will be able to make your own local builds, which is the fastest and best way to preview for errors. Sphinx will report syntax errors, missing images, and formatting errors. The GitHub preview is not complete and misses many mistakes. Create a new branch against the master or stable branch you are editing, make your edits, then push your new branch to GitHub and open a new PR.
To edit on GitHub, fork the repository (see top-right of the screen, under your username). You will then be able to make changes easily. Once done, you can create a pull request and get the changes reviewed and back into the official repository.
When editing either on your own local PC or on GitHub, be sure to sign of commits, to certify adherence to the Developer Certificate of Origin, see https://github.com/probot/dco . Your commit messages need to have, the name and email address of the contributor.
Signed-off-by: Awesome Contributor <awesome.contributor@reach.me>
If using the command line and your name and email are configured, you can use
git commit -s -m 'Commit message'
In both settings be sure that your email address matches that in your GitHub profile, which if you have privacy enabled will be github.username@users.noreply.github.com
Help translate the documentation.
For developers that want to ease the translation process, please read this documentation.
- Fetch sources
git clone https://github.com/nextcloud/documentation.git
cd documentation
git checkout <branch name>
- Install
npm install svgexport -g --unsafe-perm=true
pip3 install -r requirements.txt
make all
- Install
pipenv
- https://pipenv.readthedocs.io/en/latest/ - Change into the environment:
pipenv shell
- Install the dependencies
pip install -r requirements.txt
- Now you can use
make ...
to build all the stuff - for examplemake html
to build the HTML flavor of all manuals The build assets will be put into the individual documentation subdirectories likedeveloper_manual/_build/html/com
To change into this environment you need to run pipenv shell
to launch the shell and to exit you can use either exit
or Ctrl
+ D
.
- Install
python3-venv
- Only once: Create a venv (typically inside this repository):
python -m venv venv
- Activate the environment (inside this repository):
source venv/bin/activate
- Install the dependencies
pip install -r requirements.txt
- Now you can use
make ...
to build all the stuff - for examplemake html
to build the HTML flavor of all manuals The build assets will be put into the individual documentation subdirectories likedeveloper_manual/_build/html/com
When editing the documentation installing sphinx-autobuild
though pip can be helpful. This will watch file changes and automatically reload the html preview:
- Install
pip install sphinx-autobuild
- When building the developer documentation make sure to execute
make openapi-spec
in the repository root - Enter the documentation section
cd user_manual
- Watch for file changes
make SPHINXBUILD=sphinx-autobuild html
- Open http://127.0.0.1:8000 in the browser and start editing
- Follow instructions for "Building HTML" above
- Install
latexmk
andtexlive-latex-extra
- https://pipenv.readthedocs.io/en/latest/ - Create a Python environment (typically inside this repository):
pipenv --python 3.9
- Change into the environment:
pipenv shell
- Install the dependencies
pip install -r requirements.txt
- Now you can use
make ...
to build all the stuff - for examplemake pdf
to build the PDF flavor of all manuals
This repository contains a full-featured VSCode DevContainer.
You can use it in your local development environment or via GitHub Codespaces.
Just open the container an use one of the commands from above to build the project. For example make
to build the full
documentaion, make html
to build the HTML documentaion or make pdf
to build the PDF documentation. You can also use
make SPHINXBUILD=sphinx-autobuild html
in combination with port forwarding
to watch file changes and automatically reload the html preview.
To compile and update the icons list in the designer manual, you will also need
- inkscape
- sass
- unzip
- wget