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This program is used to edit and create maps using SFML. Based on design in the book "SFML Game Development By Example" by Raimondas Pupius

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arbaird/SFMLMapMaker

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SFMLMapMaker

Usage

Select a number to designate which layer the selected tile will be placed on. Select X to delete the current tile on the current selected layer. Select S to save the new map to a new File. The default map that is loaded upon running is map.txt.

Based on design in the book "SFML Game Development By Example" by Raimondas Pupius

Installation

Requires SFML library to be installed in order to run. Makefile is in the works. However, it can currently be run directly from Xcode an Mac computers.

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This program is used to edit and create maps using SFML. Based on design in the book "SFML Game Development By Example" by Raimondas Pupius

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