Implementation of Themaister's Parallel-RDP simulator for PJ64. Vulkan is used as the GPU compute backend, and OpenGL 3.3 is used for the blitting of image buffers captured from the backend.
Made after a few days of messing around with GCC and some misc. sources.
To compile using MSYS2
- pacman -S mingw-w64-i686-toolchain mingw-w64-i686-cmake mingw-w64-i686-make mingw-w64-i686-dlfcn mingw-w64-i686-SDL2 git
- clone the repo
- pull the submodules with "git submodule update --init --recursive"
- use "make all V=1 OPTFLAGS="-static -O2" -j6"
If you dont have a git.h you can make one and "#define GIT_HEAD_SHA1"' downstream uses cmake but i could never get that to work.
For best results: use Parallel RSP plugin. Zilmar's RSP has several LLE GFX bugs.