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unity-custom-shadow-experiments

A few custom shadow implementation experiments within Unity and repo for experimenting with shadowing techniques.

Repository modified by Armin Rigo. See Assets/ShadowVSM/README.txt.

Shadow Types

Hard

Basic binary hard shadow implementation.

TODO

  • Provide sample count option for PCF
  • Provide option for using a a ShadowMap type for smoother sampling

Variance

Implements variance shadow mapping from this paper.

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A few custom shadow implementation experiments within Unity

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  • C# 56.8%
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