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# Ergoudan | ||
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# Ergoudan | ||
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![version](https://img.shields.io/badge/Babylonjs-6.x-green.svg) | ||
![version](https://img.shields.io/badge/Havok-1.x-blue.svg) | ||
![version](https://img.shields.io/badge/Vite-4.x-green.svg) | ||
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### This is a simple Havok physics character controller demo using Babylon.js 6 | ||
### This is a simple Havok physics character controller demo using Babylon.js 6、7 | ||
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原理很简单,使用 Havok 物理线性移动控制角色 | ||
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The principle is very simple, use havok physics to move the character linearly, Control character using WSAD and space keys | ||
#### Online Demo [https://armomu.github.io/ergoudan/](https://armomu.github.io/ergoudan/) | ||
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## TODO | ||
- ✅ Havok Physics engine | ||
- ✅ Contrl character using WASD | ||
- ✅ Jump | ||
- ✅ Climb stairs | ||
- ✅ Uphill and downhill | ||
- ❌ First person control | ||
- ❌ Mobile device | ||
- ❌ Npm package | ||
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## Screenshot | ||
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<img width="50%" src="https://github.com/armomu/ergoudan/raw/master/public/094246.png"> | ||
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## Online Demo | ||
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[https://armomu.github.io/ergoudan/](https://armomu.github.io/ergoudan/) | ||
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[https://daisy-kaliman.vercel.app/#/index](https://daisy-kaliman.vercel.app/#/index) | ||
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## Use it | ||
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#### Clone the project and run it directly locally | ||
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``` | ||
git clone https://github.com/armomu/ergoudan.git | ||
cd ergoudan | ||
pnpm install | ||
pnpm run dev | ||
``` | ||
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#### Use in your project | ||
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Copy `src/views/serves/thirdPersonController.ts` and `public/textures/x-bot.glb` to your project directory | ||
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Change | ||
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```typescript | ||
// thirdPersonController.ts | ||
// 503 line | ||
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/** | ||
* Load a scene into an asset container | ||
* @param rootUrl a string that defines the root url for the scene and resources or the concatenation of rootURL and filename (e.g. http://example.com/test.glb) | ||
* @param sceneFilename a string that defines the name of the scene file or starts with "data:" following by the stringified version of the scene or a File object (default: empty string) | ||
* @param scene is the instance of BABYLON.Scene to append to (default: last created scene) | ||
* @param onSuccess a callback with the scene when import succeeds | ||
* @param onProgress a callback with a progress event for each file being loaded | ||
* @param onError a callback with the scene, a message, and possibly an exception when import fails | ||
* @param pluginExtension the extension used to determine the plugin | ||
* @param name defines the filename, if the data is binary | ||
* @returns The loaded plugin | ||
*/ | ||
BABYLON.SceneLoader.LoadAssetContainer( | ||
import.meta.env.BASE_URL + rootUrl, // Output /ergoudan/textures/ Change to your directory | ||
sceneFilename // Output x-bot.glb | ||
); | ||
``` | ||
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Use | ||
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```typescript | ||
import { ThirdPersonController } from './thirdPersonController'; | ||
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new ThirdPersonController(camera, scene); | ||
``` | ||
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## Parameter | ||
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> package.json dependencies `@babylonjs/havok: 1.1.4` Required | ||
```typescript | ||
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export class ThirdPersonController { | ||
/** | ||
* Creates a new ThirdPersonController | ||
* @param camera Required BABYLON.ArcRotateCamera | ||
* @param scene Required BABYLON.Scene | ||
*/ | ||
constructor(camera: BABYLON.ArcRotateCamera, scene: BABYLON.Scene) { | ||
} | ||
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} | ||
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``` | ||
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| Methods | desc | | ||
| ------------------------------- | ----------------------- | | ||
| dispose() | Destroy the current character controller | | ||
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## TODO | ||
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- ✅ Havok Physics engine | ||
- ✅ Contrl character using WASD | ||
- ✅ Jump | ||
- ✅ Climb stairs | ||
- ✅ Uphill and downhill | ||
- ❌ First person control | ||
- ❌ Mobile device | ||
- ❌ Npm package |
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