#XCGLogger #####By: Dave Wood
- Cerebral Gardens http://www.cerebralgardens.com/
- Twitter: @DaveWoodX
###tl;dr A debug log module for use in Swift projects. Allows you to log details to the console (and optionally a file), just like you would have with NSLog or println, but with additional information, such as the date, function name, filename and line number.
Go from this:
Simple message
to this:
2014-06-09 06:44:43.600 [Debug] [AppDelegate.swift:40] application(_:didFinishLaunchingWithOptions:): Simple message
###Compatibility
XCGLogger works in both iOS and OS X projects. It is a Swift library intended for use in Swift projects.
Swift does away with the C preprocessor, which kills the ability to use #define
macros. This means our traditional way of generating nice debug logs is dead. Resorting to just plain old println
calls means you lose a lot of helpful information, or requires you to type a lot more code.
Use version 2.0 or above for Swift 1.2, and version 1.9 for Swift 1.1.
###Communication (Hat Tip AlamoFire)
- If you need help, use Stack Overflow. (Tag 'xcglogger')
- If you'd like to ask a general question, use Stack Overflow.
- If you found a bug, open an issue.
- If you have a feature request, open an issue.
- If you want to contribute, submit a pull request.
###How to Use
Add the XCGLogger project as a subproject to your project, and add either the iOS or OS X library as a dependancy of your target(s). Under the General tab of your target, add the XCGLogger.framework to the Embedded Binaries.
Then, in each source file:
import XCGLogger
In your AppDelegate, declare a global constant to the default XCGLogger instance.
let log = XCGLogger.defaultInstance()
Note: previously this was XCGLogger.sharedInstance()
, but it was changed to better reflect that you can create multiple instances.
In the
application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject : AnyObject]?) // iOS
or
applicationDidFinishLaunching(aNotification: NSNotification) // OS X
function, configure the options you need:
log.setup(logLevel: .Debug, showLogLevel: true, showFileNames: true, showLineNumbers: true, writeToFile: "path/to/file", fileLogLevel: .Debug)
The value for writeToFile:
can be a String
or NSURL
. If the file already exists, it will be cleared before we use it. Omit a value or set it to nil
to log to the console only. You can optionally set a different log level for the file output using the fileLogLevel
parameter. Set it to nil
or omit it to use the same log level as the console.
Then, whenever you'd like to log something, use one of the convenience methods:
log.verbose("A verbose message, usually useful when working on a specific problem")
log.debug("A debug message")
log.info("An info message, probably useful to power users looking in console.app")
log.warning("A warning message, may indicate a possible error")
log.error("An error occurred, but it's recoverable, just info about what happened")
log.severe("A severe error occurred, we are likely about to crash now")
The different methods set the log level of the message. XCGLogger will only print messages with a log level that is >= its current log level setting.
###Advanced Use
It's possible to create multiple instances of XCGLogger with different options. For example, you only want to log a specific section of your app to a file, perhaps to diagnose a specific issue a user is seeing. In that case, create alternate instances like this:
let fileLog = XCGLogger()
fileLog.setup(logLevel: .None, showLogLevel: true, showFileNames: true, showLineNumbers: true, writeToFile: "path/to/file", fileLogLevel: .Debug)
fileLog.info("Have a second instance for special use")
You can create alternate log destinations (besides the two built in ones for the console and a file). Your custom log destination must implement the XCGLogDestinationProtocol
protocol. Instantiate your object, configure it, and then add it to the XCGLogger
object with addLogDestination
. Take a look at XCGConsoleLogDestination
and XCGFileLogDestination
for examples.
Each log destination can have its own log level. Setting the log level on the log object itself will pass that level to each destination. Then set the destinations that need to be different.
#####Selectively Executing Code
As of version 1.9, all log methods operate on closures. Using the same syntactic sugar as Swift's assert()
function, this approach ensures we don't waste resources building log messages that won't be printed anyway, while at the same time preserving a clean call site.
For example, the following log statement won't waste resources if the debug log level is suppressed:
log.debug("The description of \(thisObject) is really expensive to create")
Similarly, let's say you have to iterate through a loop in order to do some calculation before logging the result. In Objective-C, you could put that code block between #if
#endif
, and prevent the code from running. But in Swift, previously you would need to still process that loop, wasting resources. With XCGLogger
it's as simple as:
log.debug {
var total = 0.0
for receipt in receipts {
total += receipt.total
}
return "Total of all receipts: \(total)"
}
Version 1.2 introduced verboseExec
, debugExec
, infoExec
, warningExec
, errorExec
, and severeExec
to solve this problem. As of version 1.9, that approach has been deprecated.
#####Custom Date Formats
As of version 2.0, you can create your own NSDateFormatter object and assign it to the logger.
var dateFormatter = NSDateFormatter()
dateFormatter.dateFormat = "MM/dd/yyyy hh:mma"
dateFormatter.locale = NSLocale.currentLocale()
log.dateFormatter = dateFormatter
###To Do
- Add examples of some advanced use cases
- Add additional log destination types
###More
If you find this library helpful, you'll definitely find these other tools helpful:
Watchdog: http://watchdogforxcode.com/
Slender: http://martiancraft.com/products/slender
Briefs: http://giveabrief.com/
Also, please check out my book Swift for the Really Impatient http://swiftforthereallyimpatient.com/
###Change Log
- Version 2.0: (2015/04/14) - Requires Swift 1.2. Removed some workarounds/hacks for older versions of Xcode. Removed thread based caching of NSDateFormatter objects since they're now thread safe. You can now use the default date formatter, or create and assign your own and it'll be used. Added Thread name option (Thanks to Nick Strecker https://github.com/tekknick ). Add experimental support for CocoaPods.
- Version 1.9: (2015/04/14) - Deprecated the *Exec() methods in favour of just using a trailing closure on the logging methods (Thanks to Nick Strecker https://github.com/tekknick ). This will be the last version for Swift 1.1.
- Version 1.8.1: (2014/12/31) - Added a workaround to the Swift compiler's optimization bug, restored optimization level back to Fastest
- Version 1.8: (2014/11/16) - Added warning log level (Issue #16)
- Version 1.7: (2014/09/27) - Reorganized to be used as a subproject instead of a framework, fixed threading
- Version 1.6: (2014/09/09) - Updated for Xcode 6.1 Beta 1
- Version 1.5: (2014/08/23) - Updated for Xcode 6 Beta 6
- Version 1.4: (2014/08/04) - Updated for Xcode 6 Beta 5, removed
__FUNCTION__
workaround - Version 1.3: (2014/07/27) - Updated to use public/internal/private access modifiers
- Version 1.2: (2014/07/01) - Added exec methods to selectively execute code
- Version 1.1: (2014/06/22) - Changed the internal architecture to allow for more flexibility
- Version 1.0: (2014/06/09) - Initial Release