GLWrap
Wraps common webgl tasks into js classes for convenience.
The aim is to have an adequate base for webgl experiments that do not require or benefit from using a massive library like THREEJS.
The classes are designed to be functional independently.
This is not a webgl rendering engine! It is a collection of flexible and easily extendable core components whith which to build a robust engine.
Documentation: https://artkalev.github.io/glwrap/docs/