A better c derivative than c++, that focuses on code style and is similar to C#.
- Arbitrary per-object material, texture and shader support
- Native performant text-mesh
- Dynamic gameobject instantiation and destruction support
- Recursive Transforms for gameobjects
- Point, Spot, and Directional lighting
A simple showcase with a single moving lightsource, several gameobjects within runtime transform changes.
Triangles: 2,143,197 Shaders: 11 Fragment, 8 Vertex, 2 geometry Settings: 4xMSAA, 4K shadowmap, 4K textures