Releases: asantoni/survivalism
Releases · asantoni/survivalism
r17test1
Survivalism r17test1
This update has two main focuses:
- Multi-map, multi-server traveling - Players can travel between multiple maps/servers online. It's like hub-maps, but for multiplayer.
- Fixing bugs that have cropped up since the upgrade to Zandronum 3.0
Bugfixes:
- Fixed berries not disappearing after being harvested
- Fixed doors clicking and getting stuck
- Fixed not being able to place floors in the jungle on DoomZ2. (Zandronum 3 is more strict about solid actors and clipping.)
- Updated the Survivalism Mapping Notes
- Day/night cycle is now based on the time that the server starts, and should be somewhat synced between the two servers I have running.
- Fixed the raft in the lava getting stuck and not being able to turn around.
- Temporarily removed the Creeper due to crazy desync in multiplayer. (It was thrusting boxes somehow...)
- Fixed the shotgun glitchiness by removing that silly click-to-pump logic.
- Grappling rope was broken by Zandronum 3.0 too, but I think I've got it working somewhat again now. It's not as good as before, and still likely glitchy, but should be usable.
Features:
- Multi-server traveling between maps! Allows a player to travel between servers running different maps in multiplayer, to create a bigger online world!
- Automatic login - Use the new "Account" menu at the top of the main menu to enter your credentials, and you'll be automatically logged in.
- Added new map - DOOMZ5: Woodland Hollow
- Improved BoxPlacer gun - You can now place boxes in some tight spots where you couldn't before. It's also more reliable when placing boxes on top of other boxes.
- Updated waterfall gfx
Quality of Life Improvements:
- Increased backpack health
- Added a message about your backpack when you die, to reduce rage quitting
- New mouse cursor (sorry, Daisy!)
Boats got horribly broken by Zandronum 3.0, not sure why, so they're not in this release yet. I was probably dependent on some APROP_Waterlevel behaviour that was a bug or something like that. I need to dive in and try to fix it properly but haven't had time or motivation. Maybe now that we have multi-server traveling, boats could be really useful!