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Releases: asantoni/survivalism

r17test1

02 Jan 01:33
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Survivalism r17test1

This update has two main focuses:

  1. Multi-map, multi-server traveling - Players can travel between multiple maps/servers online. It's like hub-maps, but for multiplayer.
  2. Fixing bugs that have cropped up since the upgrade to Zandronum 3.0

Bugfixes:

  • Fixed berries not disappearing after being harvested
  • Fixed doors clicking and getting stuck
  • Fixed not being able to place floors in the jungle on DoomZ2. (Zandronum 3 is more strict about solid actors and clipping.)
  • Updated the Survivalism Mapping Notes
  • Day/night cycle is now based on the time that the server starts, and should be somewhat synced between the two servers I have running.
  • Fixed the raft in the lava getting stuck and not being able to turn around.
  • Temporarily removed the Creeper due to crazy desync in multiplayer. (It was thrusting boxes somehow...)
  • Fixed the shotgun glitchiness by removing that silly click-to-pump logic.
  • Grappling rope was broken by Zandronum 3.0 too, but I think I've got it working somewhat again now. It's not as good as before, and still likely glitchy, but should be usable.

Features:

  • Multi-server traveling between maps! Allows a player to travel between servers running different maps in multiplayer, to create a bigger online world!
  • Automatic login - Use the new "Account" menu at the top of the main menu to enter your credentials, and you'll be automatically logged in.
  • Added new map - DOOMZ5: Woodland Hollow
  • Improved BoxPlacer gun - You can now place boxes in some tight spots where you couldn't before. It's also more reliable when placing boxes on top of other boxes.
  • Updated waterfall gfx

Quality of Life Improvements:

  • Increased backpack health
  • Added a message about your backpack when you die, to reduce rage quitting
  • New mouse cursor (sorry, Daisy!)

Boats got horribly broken by Zandronum 3.0, not sure why, so they're not in this release yet. I was probably dependent on some APROP_Waterlevel behaviour that was a bug or something like that. I need to dive in and try to fix it properly but haven't had time or motivation. Maybe now that we have multi-server traveling, boats could be really useful!

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