A Full-VR 3D Animation Keyframing System
Developer: Alan Zhang
Current Version: 1.0
More functions will be added in the future.
Developing Platform: Oculus Quest + PC Through Oculus Link
(More platforms Will be supported later.)
Game Engine Used: Unity3D 2020.1.17f1
-Explore and find a basic VR UI design that can help animators do keyframing work in VR efficiently
-Creating a VR program that can do basic keyframing work
-Basic saving and loading animation function
-A system that allows keyframing a single object or a humanoid skeleton
-A basic IK solver that can control the humanoid skeleton
-BVH or FBX Export
-Camera system
-Reference audio system
-Custom model support
-Better tutorial
-SteamVR support
-More playtests
-More timeline functions
-Combined with paper [Spatial Keyframing for Performance-driven Animation (u-tokyo.ac.jp)]