-
Notifications
You must be signed in to change notification settings - Fork 302
Procedural Noise Shader Routines compatible with WebGL
License
ashima/webgl-noise
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
The wiki for this repository contains more information. Simplex noise functions are (C) Ashima Arts and Stefan Gustavson Classic noise functions are (C) Stefan Gustavson Cellular noise functions are (C) Stefan Gustavson The "psrdnoise" functions are (C) Stefan Gustavson Source code for the noise functions is released under the conditions of the MIT license. See the file LICENSE for details. The simplex noise functions follow Ken Perlin's original idea, more clearly explained in Stefan Gustavson's paper "Simplex noise demystified" http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf but without using any uniform arrays or texture engines. Many other noise implementations make heavy use of a texture lookup table and are texture bandwidth limited. The noise functions in this library, however, are completely self contained with no dependency on external data. While not quite as fast as texture-based implementations on typical current desktop GPUs, they are more scalable to massive parallelism and much more convenient to use, and they can make good use of unused ALU resources when run concurrently with a typical texture-intensive rendering. 2016-05-13: Ashima Arts now seems to be defunct as a company (their website and email addresses have ceased to function) so I cloned the "ashima-arts" repository here: https://github.com/stegu/webgl-noise This site is still heavily linked from all over the place on the Internet, so I'm still (2024) maintaining it. However, I can't promise that I will keep doing that. Use my clone instead.
About
Procedural Noise Shader Routines compatible with WebGL
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published