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Avoid deadlocks when multiple uv processes lock resources (#6790)
This is achieved by updating the `LockedFile::acquire` API to be async — as in some cases we were attempting to acquire the lock synchronously, i.e., without yielding, which blocked the runtime. Closes #6691 — I tested with the reproduction there and a local release build and no longer reproduce the deadlock with these changes. Some additional context in the [internal Discord thread](https://discord.com/channels/1039017663004942429/1278430431204741270/1278478941262188595)
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