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Any way to set the EXACT window resolution? #81
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Hm... I should implement that in the options, yes. I'll put that on the list. |
Yeah I would love to see if you can set the exact window size you want, like 800x600, or 960x720, etc. :) |
Also if there could be a list of pixel multiples based on the original resolution (PAL and NTSC) that would be great... 1 × : 320 x 240 etc |
@ata4 Waiting keenly. Windowed mode sucks ass when the video window covers the entire screen just to put the game in the bottom left corner. That said, it seems to do exactly the same thing while "Fullscreen" is set to "True". Not entirely sure what's going on there. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
I have added an integer scaling mode for the latest release, which could at least help a bit if I understand the issue correctly. Setting the window size directly is somewhat tricky in Win32 and also wouldn't work in Mupen64Plus, so it's something I'd like to avoid for now. |
It can also be resized in real time... |
m64py can set the size of window. |
This plugin seems just exactly what I want for Densha de Go! 64 translation. Other soft rendering plugins are outdated and slow... (and DX/OGL plugins have gaps between polygons). But I can't set up the EXACT window resolution (I need 1280x960). Yes, I can resize window manually, but it's breaks aspect ratio. And Sizer utility doesn't help with Project 64 window... Any help?
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