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With this mod, I want to bring the engine of Gothic 1&2 into a more modern state. Through an own implementation of the DirectDraw-API and using hooking and assemblercode-modifications of gothics intern engine calls, I have managed to completely replace gothics old rendering architecture with a new one, which is able to utilize more of the current GPU generations power for rendering. Since Gothic in its original state tries to cull as much as possible, this takes a lot of work from the CPU, which was slowing down the game even on todays processors. While the original renderer did a really great job with the tech from 2002, GPUs have grown much faster.
And now, that they can actually use their power to render, we not only get a big performance boost on most systems, but also more features, as seen below.
Features:
- Dynamic Shadows
- Increased draw distance
- Increased Performance
- HBAO+
- Water refractions
- Atmospheric Scattering
- Heightfog
- Normalmapping
- Full DynamicLighting
- Vegetationgeneration
- SSAO
- Editor-Panel to insert some of the renderers features into the world
- Custom-Built UI-Framework based on Direct2D
- Updater, to make sure you are always running the latest version.
=> Screenshots
Huge gallery by Jurigag (L'Hiver + D3D11): Imageshack
Attention:
This mod is not l'Hiver and not related to it either, even if l'Hiver and this mod are often talked about and used in combination with each other!
=> l'Hiver ModDB
=> l'Hiver german Version (Forum)
Since the installer is German, you may want to download the zip-file instead. Just unpack everything to Gothics "system"-folder, ie. "C:\Games\Gothic II\System". If using the installer, make sure to point it to Gothics root folder, ie. "C:\Games\Gothic II". Important: You need to have the System-Pack installed! The Report-Patch doesn't work out-of-the-box with the international versions, so the easiest way to make it work is the system-pack.
Order: Systempack, Renderer
Attention YouTubers: Some Capture-Software doesn't like the Direct2D-Overlay of the new Menus! Check your recording after opening one of these first (Open Settings Dialog, Enable Editor Panel). You are fine as long as you don't open any of these.
Installer: http://www.gothic-dx11.de/download/XVersions/GD3D11-X17_1.exe
ZIP: http://www.gothic-dx11.de/download/XVersions/GD3D11_X17_1.zip
This mod has an integrated Updater, which can update this mod to the newest version automatically.
A normalmap always belongs to a certain texture! Wenn a textures content ais changed without changing its name also (for example by a texture mod), the normalmaps will not match anymore! Normalmaps for Gothic 2 are downloaded automatically since version X16, but if that fails can also be downloaded manually. Normalmaps for l'hiver or Vurts must be downloaded manually, since the english/russion versions of those mods work differently than the german ones:
- for Gothic 2 NOTR (original): http://www.gothic-dx11.de/download/Normalmaps_Original.zip
- for Vurts Graphics overhaul: http://www.gothic-dx11.de/download/replacements_vurt.zip
- for L'Hiver: http://www.gothic-dx11.de/download/Normalmaps_LHiver.zip
Unpack the file to system\GD3D11\textures\replacements\Normalmaps_xxx
. All .dds-Files must be in that folder, not in subfolders.
Most of the time a problem is a known and sometimes a solution or a workaround exists. Thus please have a look here FAQ!
If you can't find the problem there, you may find help in the WOP Forum. It may look like its german only, but in fact it is not and you will be understood when writing in english. You are welcome to discuss, critisize and make improvement suggestions there!
(Inactive: BugPad)
See https://github.com/degenerated1123/GD3D11/blob/master/README.md