Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Monk jutsu scaling got cut #303

Closed
BrunoCarvalhoPaula opened this issue Dec 30, 2019 · 1 comment · Fixed by #305
Closed

Monk jutsu scaling got cut #303

BrunoCarvalhoPaula opened this issue Dec 30, 2019 · 1 comment · Fixed by #305
Labels
a rules issue Problems with actual game mechanics

Comments

@BrunoCarvalhoPaula
Copy link
Collaborator

We should reinsert it l. Thanks zarick13 for pointing it out.
Screenshot_20191230-001441

@BrunoCarvalhoPaula BrunoCarvalhoPaula added the a rules issue Problems with actual game mechanics label Dec 30, 2019
@BrunoCarvalhoPaula
Copy link
Collaborator Author

addressed in b-401

WeaverThree pushed a commit that referenced this issue Jan 11, 2020
closes #285 (marked quarry)
closes #304 (freelancer)
closes #303 (jutsu)
closes #300 (dervish)
closes #296 (earth shake)
closes #289 (supernova)
closes #282 (warrior)
closes #278 (warrior)

* b-401: removed redudant "requires water" in Marked Quarry

* b-401: revert freelancer wording

* b-401: readded jutsu scaling

* b-401: did the once per action dervish errata

* b-401: removed extra "roll fire vs water" on Earth Shake

* b-401: fixed grammar on combat chapter

* b-401: added needed linebreak in performances

* b-401:fixed supernova

* b-401: fixed Soul Sabre

* b-401: warrior specialties fix

* b-401: Adjusted speed-altering status to work at start of round.

* b-401: put a preemptive nerf on Critical Spell to avoid infinite Barrages

* atma:bugfix: Changed to 4.0.1 pre-release
atma:bugfix: Corrected Weaken format

Co-authored-by: Atma Yhhsom'aa <adrutledge@gmail.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
a rules issue Problems with actual game mechanics
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant