add note on unloading dynamically generated meshes #402
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I noticed some major memory leaks after loading and unloading many small gltf's in our Unity app.
Our app is basically a browser for gltf files stored in the backend.
After adding the mentioned lines, I was able to keep the memory usage to the gltf files currently shown in the scene, which is especially important for cheaper android devices where memory isn't as big.
Since I spent a while figuring out what had happened, I thought it maybe helpful for other people importing meshes at runtime?