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GltfImportBase.Meshes to retrieve all imported meshes.
GltfImportBase.GetMeshCount returns the number of imported meshes per glTF mesh.
GltfImportBase.GetMeshes to iterate the imported meshes of a single glTF mesh.
GltfImportBase.GetMesh to access a single imported meshes.
Test asset SubMesh.
(CI) Automatically generated CI jobs (via Wrench/RecipeEngine; required for PackageWorks).
(CI) Renovate action to auto-update dependencies in CI jobs.
(CI) Renovate validation action.
JpgQuality option in ExportSettings for finer control of jpg image exports.
Project versions to test projects.
Changed
Mesh primitives of equal vertex buffer layout will result in a single Unity mesh with multiple sub-meshes instead of multiple Unity meshes (fixes #153).
Deprecated
IGltfReadable.GetAccessor (replaced by IGltfReadable.GetAccessorData).
GltfImportBase.GetMeshes (replaced by GltfImportBase.Meshes).
Fixed
Preserve per-submesh bounding box.
GltfAsset properly cleans up scene instance's Animation component, which fixes repeated loading of animated glTFs.