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osc-pony

osc-pony is a Pony library for encoding and decoding Open Sound Control messages. The library does not provide a means of sending and receiving these messages over a network connection, however the example directory includes examples which demonstrate how to do this.

Overview

The library provides an OSCMessage class which can be used to construct OSC messages and generate byte arrays which represent these messages in the OSC format, as well as to decode a byte array into an OSCMessage class which can then be used within a Pony program. Currently the system supports all of the OSC argument types from the OSC 1.1 specification. This should be suffiecient to use with systems like Reaktor, PureData, Max/MSP, SuperCollider/Overtone, and Chuck. User-defined argument types can also be added for encoding and decoding.

The Examples

There are two example programs in examples. One sends an OSC message, the other waits for incoming OSC messages and when it receives them it prints out the message address and arguments. By default the programs will work together, so that if you are running the receive program and you send a message from the send program, you will see the contents of the sent message in the window where you are running receive. The send program also sends a message that is compatible with the OSC_recv.ck program that ships with the source code of the Chuck programming language.

Building the Examples

From the directory where you checked out osc-pony, run:

ponyc examples/receive/
ponyc examples/send/

Now, in one terminal window run the receive program:

./receive

In another terminal window, run the send program:

./send

You should see a message in the terminal window where you ran the receive program that looks like this:

Address: /sndbuf/buf/rate
 float: 0.2

Sample Code

To create an OSC message with integer, float, and string arguments with the address /my/address:

  let message = OSCMessage('/my/address', 
    recover [as OSCData: OSCInt(42), OSCFloat(3.14159), 
      OSCString("this is a string")] 
    end)
  let bytes = message.to_bytes()

  // now do something with these bytes ...

To receive an OSC message and print out its address and arguments:

  let data: Array[U8] val = ... // data from somewhere

  let message = OSCParser.from_bytes(data)
  _env.out.print("Address: ".add(message.address))
  for arg in message.arguments.values() do
    match arg
    | let i: OSCInt val => _env.out.print(" int: ".add(i.value().string()))
    | let f: OSCFloat val => _env.out.print(" float: ".add(f.value().string()))
    | let s: OSCString val => _env.out.print(" string: ".add(s.value()))
    else
      _env.err.print("Unknown argument type, this shouldn't happen.")
    end
  end

Using the Library

You can use the library with your own code by using it with the use keyword and passing the location of the library to the compiler with the --path argument. For example, your program would contain the line:

use "osc-pony"

Assuming that all of your pony libraries are in a directory called /pony/libraries and your program was in a directory called /my/program you would run ponyc like this:

ponyc --path=/pony/libraries /my/program

TODO

  • Support bundles

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An Open Sound Control library for pony

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