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Per colour channel saturation setting #67

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rmsa5 opened this issue Oct 19, 2023 · 5 comments
Closed

Per colour channel saturation setting #67

rmsa5 opened this issue Oct 19, 2023 · 5 comments

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@rmsa5
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rmsa5 commented Oct 19, 2023

On the OLED switch, some games (Sonic Superstar comes to mind) have colours that in “vivid” colour mode looks imho oversaturated. Using Fizeau to set overall saturation to 0.90 helps somewhat: reds look better, blue look still look oversaturated, while greens look fine. Pretty sure it is entirely up to personal preference. Would it be possible to implement more precise per-channel (R, G, B) saturation settings please?

@sauliiin
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Also, sorry to uses this channel to made a request, but since now screen overclock is a thing, is it possible to add the possibility to change profiles on overlay menu?

@rmsa5
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rmsa5 commented Sep 29, 2024

bump, I'm also seeing the need for per-channel correction in the recent Zelda Echoes of Wisdom, which to my taste could benefit from a slight undersaturation of greens. Would you mind considering this additional feature please?

@averne
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averne commented Oct 19, 2024

I implemented this in a more general way: color correction can now be enabled selectively to color channels. So for instance, if you wanted to desaturate the greens, you would pick a saturation value under one, and enable only the green channel.

Here's a build, I'm gonna test it a bit further to see if I broke anything before doing a release.
Fizeau-2.7.0-d9802ba.zip

@rmsa5
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rmsa5 commented Oct 19, 2024

Fantastic! I'll beta-test it too and report.
Did you bump it up to support FW19 by the way? (dunno if my question is relevant)

@averne
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averne commented Oct 19, 2024

19.0 didn't break the app, I did the work for this feature on that version.

averne added a commit that referenced this issue Oct 19, 2024
averne added a commit that referenced this issue Oct 19, 2024
@averne averne closed this as completed in ddf6417 Oct 24, 2024
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3 participants