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So, just the shape then? How is that not the intended behavior of Mirror, i.e. to mirror the geometry along the X axis? Can you explain what kind of behavior you expect, and maybe provide screenshots of what you expect and what you see instead?
var mirror:Mirror = new Mirror(true, true);
mirror.apply(someMesh, Mirror.X_AXIS, Mirror.MIN_BOUND);
this combo leads to an inverted mesh for the mirrored part
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