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Mirroring from one mesh (of 9k vertices in my test) 5 times in a row , causes either
a part of the mesh not being rendered or gives range errors. Depending on mirror settings and order.
in my test using a 9k verts mesh
the following gives range errors
Mirroring from one mesh (of 9k vertices in my test) 5 times in a row , causes either
a part of the mesh not being rendered or gives range errors. Depending on mirror settings and order.
in my test using a 9k verts mesh
the following gives range errors
var mirror:Mirror = new Mirror(true, true);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MIN_BOUND);
mirror.apply(mesh, Mirror.Y_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.Z_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.Z_AXIS, Mirror.MAX_BOUND);
mirror.apply(mesh, Mirror.X_AXIS, Mirror.MAX_BOUND);
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